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LFTR Fixes and Changes #187

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merged 1 commit into from
May 25, 2022
Merged

LFTR Fixes and Changes #187

merged 1 commit into from
May 25, 2022

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Steelux8
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@Steelux8 Steelux8 commented May 9, 2022

  • Changed the name of most LFTR-related chemicals to make it easier to distinguish and document them;
  • Changed the recipes of the LFTR's controller and inner casings to be craftable in IV, the tier which this multi is first intended for;
  • Fixed a bug where the LFTR would output the fluids of the last successfully recipe while heating up, on every tick. When it's heating up, it now sets the output fluids to an empty array. There are better ways to do this, I welcome an improvement to this part of the code.

- Changed the name of most LFTR-related chemicals to make it easier to distinguish and document them;
- Changed the recipes of the LFTR's controller and inner casings to be craftable in IV, the tier which this multi is first intended for;
- Fixed a bug where the LFTR would output the fluids of the last successfully recipe while heating up, on every tick. When it's heating up, it now sets the output fluids to an empty array. There are better ways to do this, I welcome an improvement to this part of the code.
@Steelux8 Steelux8 requested review from a team May 9, 2022 21:28
@Dream-Master Dream-Master merged commit 6e31f2d into master May 25, 2022
@Dream-Master Dream-Master deleted the LFTR_Changes branch May 25, 2022 21:49
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3 participants