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Initial Commit For Stardew Valley 1.5
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/.git/ | ||
/.idea/ | ||
/assets/ | ||
/Stardew Valley/ | ||
/packages/ | ||
/obj/ | ||
/bin/ |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{DB67424C-151C-4F2B-9EE7-02594AEBE089}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>ForecasterText</RootNamespace> | ||
<AssemblyName>ForecasterText</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
<NuGetPackageImportStamp> | ||
</NuGetPackageImportStamp> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="ModEntry.cs" /> | ||
<Compile Include="ModEvents.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="VirtualTV.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="manifest.json" /> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Folder Include="assets\" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<Import Project="packages\Pathoschild.Stardew.ModBuildConfig.3.0.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('packages\Pathoschild.Stardew.ModBuildConfig.3.0.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" /> | ||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> | ||
<PropertyGroup> | ||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> | ||
</PropertyGroup> | ||
<Error Condition="!Exists('packages\Pathoschild.Stardew.ModBuildConfig.3.0.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Pathoschild.Stardew.ModBuildConfig.3.0.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" /> | ||
</Target> | ||
</Project> |
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MIT License | ||
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Copyright (c) 2019 Gregory Stefanowich | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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/* | ||
* This software is licensed under the MIT License | ||
* https://github.com/GStefanowich/SDV-Forecaster | ||
* | ||
* Copyright (c) 2019 Gregory Stefanowich | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in all | ||
* copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
* SOFTWARE. | ||
*/ | ||
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using StardewModdingAPI; | ||
using StardewValley; | ||
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namespace ForecasterText { | ||
public class ModEntry : Mod { | ||
public static IMonitor MONITOR; | ||
public static string MOD_ID; | ||
public static IModHelper MOD_HELPER; | ||
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/* | ||
* Mod Initializer | ||
*/ | ||
public override void Entry(IModHelper helper) { | ||
// Initialize the Harmony Override Console | ||
ModEntry.MOD_ID = this.ModManifest.UniqueID; | ||
ModEntry.MOD_HELPER = this.Helper; | ||
ModEntry.MONITOR = this.Monitor; | ||
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ModEntry.MOD_HELPER.Events.GameLoop.DayStarted += ModEvents.OnDayStart; | ||
} | ||
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public static bool PlayerHasRecipe(string recipe) => Game1.player.cookingRecipes.ContainsKey(recipe); | ||
public static bool PlayerBeenToIsland() => Game1.player.hasOrWillReceiveMail("Visited_Island"); | ||
} | ||
} |
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/* | ||
* This software is licensed under the MIT License | ||
* https://github.com/GStefanowich/SDV-Forecaster | ||
* | ||
* Copyright (c) 2019 Gregory Stefanowich | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in all | ||
* copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
* SOFTWARE. | ||
*/ | ||
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using System; | ||
using System.Collections.Generic; | ||
using StardewModdingAPI; | ||
using StardewModdingAPI.Events; | ||
using StardewValley; | ||
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namespace ForecasterText { | ||
public static class ModEvents { | ||
private static readonly VirtualTV TELEVISION = new VirtualTV(); | ||
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public static void OnDayStart(object sender, DayStartedEventArgs e) { | ||
if (!Context.IsWorldReady) | ||
return; | ||
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// Send messages for each event | ||
ModEvents.SendChatMessage(new [] { | ||
ModEvents.GetTownForecast(), | ||
ModEvents.GetIslandForecast(), | ||
ModEvents.GetDailyLuck(), | ||
ModEvents.GetQueenOfSauce() | ||
}); | ||
} | ||
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/* | ||
* Show messages in chat | ||
*/ | ||
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private static void SendChatMessage( IEnumerable<string> messages ) { | ||
foreach (string message in messages) ModEvents.SendChatMessage(message); | ||
} | ||
private static void SendChatMessage( string message ) { | ||
if (message != null) Game1.chatBox.addInfoMessage($"TV: {message}"); | ||
} | ||
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/* | ||
* Weather | ||
*/ | ||
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private static string GetTownForecast() { | ||
WorldDate date = new WorldDate(Game1.Date); | ||
++date.TotalDays; | ||
return ModEvents.GetWeatherInformation("Pelican Town forecast", !Game1.IsMasterGame ? Game1.getWeatherModificationsForDate(date, Game1.netWorldState.Value.WeatherForTomorrow) : Game1.getWeatherModificationsForDate(date, Game1.weatherForTomorrow)); | ||
} | ||
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private static string GetIslandForecast() { | ||
if (!ModEntry.PlayerBeenToIsland()) | ||
return null; | ||
return ModEvents.GetWeatherInformation("Ginger Island forecast", Game1.netWorldState.Value.GetWeatherForLocation( | ||
Game1.getLocationFromName("IslandSouth").GetLocationContext() | ||
).weatherForTomorrow.Value); | ||
} | ||
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private static string GetWeatherInformation( string prefix, int num ) { | ||
switch (num) { | ||
case 0: | ||
case 4: | ||
case 6: | ||
return $"{prefix} [99]"; | ||
case 1: | ||
return $"{prefix} [101][100]"; | ||
case 2: | ||
if (Game1.currentSeason.Equals("winter")) | ||
return $"{prefix} [103]"; | ||
return $"{prefix} [99]"; | ||
case 3: | ||
return $"{prefix} [102][100]"; | ||
case 5: | ||
return $"{prefix} [103]"; | ||
} | ||
return $"{prefix}: ???"; | ||
} | ||
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/* | ||
* Luck | ||
*/ | ||
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private static string GetDailyLuck() { | ||
Farmer who = Game1.player; | ||
if (who.team.sharedDailyLuck.Value == -0.12) | ||
return "[119]are[15]today"; // Furious (TV.cs.13191) | ||
if (who.DailyLuck == 0.0) | ||
return "[119]are[16]today"; // Neutral (TV.cs.13201) | ||
if (who.DailyLuck >= -0.07 && who.DailyLuck < -0.02) { | ||
Random random = new Random((int) Game1.stats.DaysPlayed + (int) Game1.uniqueIDForThisGame / 2); | ||
if (random.NextDouble() < 0.5) | ||
return "[119]are[18]today"; // Somewhat Annoyed (TV.cs.13193) | ||
return "[119]are[11]today"; // Mildly Perturbed (TV.cs.13195) | ||
} | ||
if (who.DailyLuck >= -0.07 && who.team.sharedDailyLuck.Value != 0.12) { | ||
if (who.DailyLuck > 0.07) | ||
return "[119]are[43]today"; // Very Happy (TV.cs.13198) | ||
if (who.DailyLuck <= 0.02) | ||
return "[119]are[16]today"; // Neutral (TV.cs.13200) | ||
return "[119]are[2]today"; // Good Humor (TV.cs.13199) | ||
} | ||
if (who.DailyLuck >= -0.07) | ||
return "[119]are[1]today"; // Joyous (TV.cs.13197) | ||
return "[119]are[14]today"; // Very Displeased (TV.cs.13192) | ||
} | ||
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/* | ||
* Recipes | ||
*/ | ||
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private static string GetQueenOfSauce() { | ||
int num = (int)(Game1.stats.DaysPlayed % 224U / 7U); | ||
if (Game1.stats.DaysPlayed % 224U == 0U) | ||
num = 32; | ||
FarmerTeam team = Game1.player.team; | ||
switch (Game1.dayOfMonth % 7) { | ||
case 0: // Sunday | ||
break; | ||
case 3: // Wednesday | ||
if (team.lastDayQueenOfSauceRerunUpdated.Value != Game1.Date.TotalDays) { | ||
team.lastDayQueenOfSauceRerunUpdated.Set(Game1.Date.TotalDays); | ||
team.queenOfSauceRerunWeek.Set(ModEvents.TELEVISION.GetRerunWeek()); | ||
} | ||
num = team.queenOfSauceRerunWeek.Value; | ||
break; | ||
default: return null; | ||
} | ||
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// Dictionary of recipes | ||
Dictionary<string, string> dictionary = Game1.temporaryContent.Load<Dictionary<string, string>>("Data\\TV\\CookingChannel"); | ||
if (!dictionary.TryGetValue($"{num}", out string translation)) | ||
return null; | ||
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// Split the translation info | ||
string[] recipeInfo = translation.Split('/'); | ||
if (recipeInfo.Length <= 0) | ||
return null; | ||
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// Get the recipe name | ||
string recipeName = recipeInfo[0]; | ||
return $"[{(ModEntry.PlayerHasRecipe(recipeName) ? "135" : "132")}]Learn to make \"{recipeName}\""; | ||
} | ||
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} | ||
} |
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using System.Reflection; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("ForecasterText")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("ForecasterText")] | ||
[assembly: AssemblyCopyright("Copyright © 2019")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("db67424c-151c-4f2b-9ee7-02594aebe089")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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# Forecaster Texts | ||
**Forecaster Texts** is a **[Stardew Valley](https://www.stardewvalley.net/)** mod that uses the [Stardew Modding API](https://www.nexusmods.com/stardewvalley/mods/2400). | ||
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- See the mod on [Nexus](https://www.nexusmods.com/stardewvalley/mods/7541/). |
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using StardewValley.Objects; | ||
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namespace ForecasterText { | ||
public class VirtualTV : TV { | ||
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public VirtualTV() : base() {} | ||
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public int GetRerunWeek() { | ||
return base.getRerunWeek(); | ||
} | ||
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} | ||
} |
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{ | ||
"Name": "Forecaster Text", | ||
"Author": "TheElm", | ||
"Version": "1.0.0", | ||
"Description": "Receive messages from the News station every day", | ||
"UniqueID": "TheElm.ForecasterText", | ||
"EntryDll": "ForecasterText.dll", | ||
"MinimumApiVersion": "3.8.0", | ||
"UpdateKeys": [ | ||
"Nexus:7541" | ||
] | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="Pathoschild.Stardew.ModBuildConfig" version="3.2.2" targetFramework="net472" /> | ||
</packages> |