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Fix macos app build #194

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3 changes: 2 additions & 1 deletion .github/workflows/all_builds.yml
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ on:
env:
GODOT_BASE_BRANCH: master
# Change the README too
GODOT_MAIN_SYNC_REF: 72cff2ed591ca6da76ef287d2afcca35d59402df
GODOT_MAIN_SYNC_REF: 4c4e67334412f73c9deba5e5d29afa8651418af2
SCONSFLAGS: verbose=yes warnings=all werror=no module_text_server_fb_enabled=yes minizip=yes debug_symbols=no deprecated=yes
SCONSFLAGS_TEMPLATE: no_editor_splash=yes module_camera_enabled=no module_mbedtls_enabled=no module_enet_enabled=no module_mobile_vr_enabled=no module_upnp_enabled=no module_noise_enabled=no module_websocket_enabled=no use_static_cpp=yes builtin_freetype=yes builtin_libpng=yes builtin_zlib=yes builtin_libwebp=yes builtin_libvorbis=yes builtin_libogg=yes module_csg_enabled=yes module_gridmap_enabled=yes disable_3d=no
SCONS_CACHE_MSVC_CONFIG: true
Expand Down Expand Up @@ -163,6 +163,7 @@ jobs:
- name: Make macOS template
if: matrix.platform == 'macos'
run: |
cp -R "misc/dist/macos_template.app" "bin/"
mkdir -p "bin/macos_template.app/Contents/MacOS"
lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output bin/godot.macos.template_release.universal
cp "bin/godot.macos.template_release.universal" "bin/macos_template.app/Contents/MacOS/godot_macos_debug.universal"
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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ For ease of bootstrapping development, we have included launch, build, and setti

### Requirements

Godot 4.0 (master branch) @ 72cff2ed591ca6da76ef287d2afcca35d59402df
Godot 4.0 (master branch) @ 4c4e67334412f73c9deba5e5d29afa8651418af2

- Support for building on 3.x has been dropped and no new features are being pushed
- Godot RE Tools still retains the ability to decompile 3.x and 2.x projects, however.
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