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Update README.md
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nikitalita authored Nov 16, 2024
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Expand Up @@ -47,6 +47,7 @@ gdre_tools --headless <main_command> [options]
- `--recover=<GAME_PCK/EXE/APK/DIR>` : Perform full project recovery on the specified PCK, APK, EXE, or extracted project directory.
- `--extract=<GAME_PCK/EXE/APK>` : Extract the specified PCK, APK, or EXE.
- `--compile=<GD_FILE>` : Compile GDScript files to bytecode (can be repeated and use globs, requires --bytecode)
- `--decompile=<GDC_FILE>` : Decompile GDScript files to text scripts (can be repeated and use globs, requires --bytecode)
- `--list-bytecode-versions` : List all available bytecode versions

#### Recover/Extract Options:
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- Bitmap and image fonts (recovering 4.x TTF/OTF fontfiles is supported)
- GDNative or GDExtension scripts (e.g. GDMono and CSharp)

Support for converting certain resources is limited:

- Recovered .csv translation files will likely have missing keys; this is due to `.translation` files only storing the hashes of the keys. It is recommended to just politely ask the developer if you want to add additional translations.

There is no support for decompiling any GDNative/GDExtension or GDMono scripts. For Mono/CSharp, you can use [Ilspy](https://github.com/icsharpcode/ILSpy) or dotPeek.

## Compiling from source
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Godot 4.0 (master branch) @ ec6a1c0e792ac8be44990749800a4654a293b9ee



- Support for building on 3.x has been dropped and no new features are being pushed
- Godot RE Tools still retains the ability to decompile 3.x and 2.x projects, however.

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