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# 实验六:交互建模 | ||
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## 一、实验目标 | ||
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1. 理解系统交互 | ||
2. 掌握UML顺序图的画法 | ||
3. 掌握对象交互的定义与建模方法 | ||
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## 二、实验内容 | ||
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1. 根据用例模型和类模型,确定功能所涉及的系统对象 | ||
2. 在顺序图上画出参与者(对象) | ||
3. 在顺序图上画出消息(交互) | ||
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## 三、实验步骤 | ||
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1. 创建顺序图 | ||
2. 查看用例规约和类图,画出1+N个参与者 | ||
3. 从活动图找到操作流程,画出参与者之间的消息 | ||
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## 四、实验结果 | ||
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![顺序图1](./添加订单的顺序图.jpg) | ||
图1.添加订单用例的顺序图 | ||
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![顺序图2](./查看商品库存的顺序图.jpg) | ||
图2.查看商品库存用例的顺序图 | ||
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![顺序图3](./查看订单的顺序图.jpg) | ||
图3.查看订单用例的顺序图 |