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Use finger source when a pointer is simulated
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For pinch-to-zoom, rotation and tilt simulation, always use a finger
source (instead of a mouse) for both pointers (the real one and the
simulated one).

A "virtual" mouse does not work on all devices (e.g. on Pixel 8).

PR Genymobile#5076 <Genymobile#5076>
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rom1v authored and FreedomBen committed Aug 2, 2024
1 parent 8bb46e2 commit 8bb1881
Showing 1 changed file with 14 additions and 9 deletions.
23 changes: 14 additions & 9 deletions app/src/input_manager.c
Original file line number Diff line number Diff line change
Expand Up @@ -365,7 +365,7 @@ simulate_virtual_finger(struct sc_input_manager *im,
msg.inject_touch_event.action = action;
msg.inject_touch_event.position.screen_size = im->screen->frame_size;
msg.inject_touch_event.position.point = point;
msg.inject_touch_event.pointer_id = SC_POINTER_ID_VIRTUAL_MOUSE;
msg.inject_touch_event.pointer_id = SC_POINTER_ID_VIRTUAL_FINGER;
msg.inject_touch_event.pressure = up ? 0.0f : 1.0f;
msg.inject_touch_event.action_button = 0;
msg.inject_touch_event.buttons = 0;
Expand Down Expand Up @@ -650,7 +650,8 @@ sc_input_manager_process_mouse_motion(struct sc_input_manager *im,

struct sc_mouse_motion_event evt = {
.position = sc_input_manager_get_position(im, event->x, event->y),
.pointer_id = SC_POINTER_ID_MOUSE,
.pointer_id = im->vfinger_down ? SC_POINTER_ID_GENERIC_FINGER
: SC_POINTER_ID_MOUSE,
.xrel = event->xrel,
.yrel = event->yrel,
.buttons_state =
Expand Down Expand Up @@ -800,11 +801,20 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,

uint32_t sdl_buttons_state = SDL_GetMouseState(NULL, NULL);

SDL_Keymod keymod = SDL_GetModState();
bool ctrl_pressed = keymod & KMOD_CTRL;
bool shift_pressed = keymod & KMOD_SHIFT;
bool change_vfinger = event->button == SDL_BUTTON_LEFT &&
((down && !im->vfinger_down && (ctrl_pressed ^ shift_pressed)) ||
(!down && im->vfinger_down));
bool use_finger = im->vfinger_down || change_vfinger;

struct sc_mouse_click_event evt = {
.position = sc_input_manager_get_position(im, event->x, event->y),
.action = sc_action_from_sdl_mousebutton_type(event->type),
.button = sc_mouse_button_from_sdl(event->button),
.pointer_id = SC_POINTER_ID_MOUSE,
.pointer_id = use_finger ? SC_POINTER_ID_GENERIC_FINGER
: SC_POINTER_ID_MOUSE,
.buttons_state = sc_mouse_buttons_state_from_sdl(sdl_buttons_state,
&im->mouse_bindings),
};
Expand Down Expand Up @@ -832,12 +842,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
// can be used instead of Ctrl. The "virtual finger" has a position
// inverted with respect to the vertical axis of symmetry in the middle of
// the screen.
SDL_Keymod keymod = SDL_GetModState();
bool ctrl_pressed = keymod & KMOD_CTRL;
bool shift_pressed = keymod & KMOD_SHIFT;
if (event->button == SDL_BUTTON_LEFT &&
((down && !im->vfinger_down && (ctrl_pressed ^ shift_pressed)) ||
(!down && im->vfinger_down))) {
if (change_vfinger) {
struct sc_point mouse =
sc_screen_convert_window_to_frame_coords(im->screen, event->x,
event->y);
Expand Down

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