This repo show how to set up CI on a GitHub project for Bevy.
It creates two workflows:
Definition: .github/workflows/ci.yaml
This workflow runs on every commit to main
branch, and on every PR targeting the main
branch.
It will use rust stable on linux, with cache between different executions, those commands:
cargo test
cargo clippy -- -D warnings
cargo fmt --all -- --check
If you are using anything OS specific or rust nightly, you should update the file ci.yaml to use those.
Definition: .github/workflows/release.yaml
This workflow runs on every tag.
It will build:
- For Linux and Windows, a .zip archive containing the executable and the
assets
. - For macOS, a dmg image with a .app containing the assets.
- For wasm, a .zip archive with the wasm binary, the js bindings, an html file loading it, and the assets.
If you don't want to target some of those platforms, you can remove the corresponding job from the file release.yaml.
If you don't want to attach the builds to the GitHub release, set env.add_binaries_to_github_release
to false
.
You can follow Managing releases in a repository
Execute the following commands:
git tag -a "my-game-1.0" -m "First official release"
git push --tags
A new release will be available in GitHub, with the archives per platform available as downloadable assets.
The git
commands above produced this release: my-game-1.0.
If you would like to use the GitHub workflows included here for your own project, there are a few things you might have to adapt:
- The release workflow relies on the
index.html
file under/wasm
for web builds - Make sure that the env variable
binary
(release.yaml) matches the name of your binary - In case your project doesn't have an
assets
folder- Either create one and put a
.gitkeep
file in it to be able to push it - Or remove the
cp -r assets
statements in the build jobs
- Either create one and put a
- Adapt the used toolchain if you are using nightly
- In your GitHub repo's settings, under
Actions -> General
make sure "Read and Write permissions" is selected under "Workflow permissions" near the bottom. This fixes the errorError: Resource not accessible by integration
.
The release flow can be configured to push the releases to itch.io:
- Create an API key in https://itch.io/user/settings/api-keys
- Go to the repository's Settings tab in GitHub, click on Secrets->Actions in the sidebar,and add a repository secret named
BUTLER_CREDENTIALS
set to the API key. - Uncomment
env.itch_target
inrelease.yaml
and set it to the itch.io username and the name of the game on itch.io, separated by a slash (/
)
Once that is done, any tag pushed to GitHub will trigger an itch.io release and use the tag as the user version.
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE-2.0 or http://www.apache.org/licenses/LICENSE-2.0)
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- CC0-1.0 License (LICENSE-CC0-1.0 or https://creativecommons.org/publicdomain/zero/1.0/legalcode)
at your option.
The Ducky sprite is CC-0 licensed by Caz Creates Games.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be triple licensed as above, without any additional terms or conditions.