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An onchain game which explores different ZK game mechanics and information asymmetry

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ZK Hunt

ZK Hunt is a prototype for an onchain game built on mud, which explores different ZK game mechanics and information asymmetry. The full technical write-up can be found on the 0xPARC blog.

Getting started

You will need rust, which is required for both foundry and circom, installation instructions here.

You will need foundry, installation instructions here, I recommend using the 'Installing from Source' approach.

You will need circom and snarkjs, installation instructions here .

Run yarn to install all dependencies. If you run into a weird error about remote-ls failing, then try running git config --global url."https://".insteadOf git://, and then running yarn again.

Inside packages/circuits, run node prepareAllCircuits.js to perform the powers of tau ceremony, and compile all the ZK circuits.

yarn start will start both the local anvil node and the client, press 2 to show the client console output, and restart it if it fails. yarn deploy in a separate console will deploy the game contracts, and give you back the url to access the client with.

Scripts

While inside packages/circuits:

node prepareCircuit.js <circuit name>, where <circuit_name> is the name of one of the circuits in packages/circuits/src/ but without the .circom extension, will compile the circuit, generate and copy the necessary files into static/circuits/, and generate a solidity verifier contract in packages/contracts/src/dependencies/.

node prepareAllCircuits.js will perform the powers of tua ceremony (if not already performed, output save in packages/circuits/pot/), and then run the above command for all circom files in packges/circuits/src/.

Gameplay

The 'Spawn' button in the component browser on the right can be used to spawn new units in, which can be selected by clicking on them. Holding E will display a potential path to the cursor, and clicking will confirm that path. If you keep holding down E after confirming the path then you can confirm the next waypoint by clicking again somewhere else. Tapping R while holding E will switch the axis bias of the potential path. You can access the spear with W and the search with Q.

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