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feat: add raindrop effects, splashes and ripples to rain wetness (doo…
…dlum#176) * feat: wetness + rain splotches * feat: ripples * feat: rain minor turbulence * chores: added raindrop settings * fix: use paused game time; def parameter tweak * Update CommonLibSSE-NG * chore: add chaotic ripple strength, correct normal reorient * feat: add rain occlusion * feat: add toggle for all raindrop fx * feat: add splashes strength option * fix: nullptr dereference of proj matrix, duplicate copyresource * chore: shift raindrop UV by normal * fix: regression in wetness fadeout * chore: increased wetness light intensity * chore: cull dynamic cubemaps by distance * feat: wetness + rain splotches * feat: ripples * feat: rain minor turbulence * chores: added raindrop settings * fix: use paused game time; def parameter tweak * chore: add chaotic ripple strength, correct normal reorient * feat: add rain occlusion * feat: add toggle for all raindrop fx * feat: add splashes strength option * fix: nullptr dereference of proj matrix, duplicate copyresource * chore: shift raindrop UV by normal * fix: regression in wetness fadeout * chore: increased wetness light intensity * fix: splash cutoff, camelCase, grammar error, default settings * fix: added fade in / fade out logic for raindrop fx * chore: move density calculation out of shader * chore: reduce SSS range * feat: only use envbrdrf appoximation * chore: SSS depth attenuation curve * chore: cleanup and fix timers * style: 🎨 apply clang-format changes --------- Co-authored-by: doodlum <[email protected]> Co-authored-by: TheRiverwoodModder <[email protected]> Co-authored-by: Pentalimbed <[email protected]>
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