Fix Pistonball to only render if render_mode is not None #1014
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Description
This fixes a minor bug with Pistonball where the underlying environment code still uses PyGame surfaces and does the mechanism of rendering, even if render_mode is set to none. This causes a problem when trying to train with SB3, as pygame surfaces don't work well with multithreading (
pygame.error: Surfaces must not be locked during blit
). Also should speed up training in any setting.Fixes # (issue), Depends on # (pull request)
Type of change
Screenshots
Checklist:
pre-commit
checks withpre-commit run --all-files
(seeCONTRIBUTING.md
instructions to set it up)pytest -v
and no errors are present.pytest -v
has generated that are related to my code to the best of my knowledge.