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A test RPG built with Godot while learning Godot

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Godot Test RPG

A test RPG built with Godot while learning Godot

User Stories

I want to establish some goals for this test RPG so I can avoid going on wild tangents and burning out on this test project.

I'm going to use User Stories, because I want to see how well that works for game development.

Here are User Stories (work in progress):

  • When I start the game, I want to be greated with a title screen
  • When on the title screen, I want an obvious exit button to close the game properly
  • When on the title screen, I want to be able to start the game
  • I want to be able to explore the world
  • When exploring, I want to be able to enter at least one building
  • When exploring, I want to be able to avoid battles that aren't important for the "story"
  • When exploring, I want to be able to find items
  • I want to be able to fight baddies
  • When fighting, I want to know how close to losing I am (player HP is visible)

Godot Import Instructions

If you'd like to play around with this project, you can import it into Godot:

  • Clone this repo
  • Start up Godot
  • On the Project List, click the "Import" button
  • "Browse" your filesystem to this repo and go into the "game" directory
  • Select the file "engine.cfg" and click "Open"

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A test RPG built with Godot while learning Godot

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