A test RPG built with Godot while learning Godot
I want to establish some goals for this test RPG so I can avoid going on wild tangents and burning out on this test project.
I'm going to use User Stories, because I want to see how well that works for game development.
Here are User Stories (work in progress):
- When I start the game, I want to be greated with a title screen
- When on the title screen, I want an obvious exit button to close the game properly
- When on the title screen, I want to be able to start the game
- I want to be able to explore the world
- When exploring, I want to be able to enter at least one building
- When exploring, I want to be able to avoid battles that aren't important for the "story"
- When exploring, I want to be able to find items
- I want to be able to fight baddies
- When fighting, I want to know how close to losing I am (player HP is visible)
If you'd like to play around with this project, you can import it into Godot:
- Clone this repo
- Start up Godot
- On the Project List, click the "Import" button
- "Browse" your filesystem to this repo and go into the "game" directory
- Select the file "engine.cfg" and click "Open"