Settings screen better #20
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name: Dotnet Build | |
on: | |
push: | |
paths-ignore: | |
- '**/*.md' | |
pull_request: | |
paths-ignore: | |
- '**/*.md' | |
workflow_dispatch: | |
# allows manual trigger | |
jobs: | |
build: | |
runs-on: windows-latest | |
strategy: | |
matrix: | |
# ExportX is only for building godot. | |
builds: [ 'Debug', 'ExportDebug', 'ExportRelease', 'DebugClient', 'DebugServer' ] | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Clone EIV Nuget repository | |
uses: actions/checkout@v4 | |
with: | |
repository: ExtractIntoVoid/Nuget | |
path: eiv_nuget | |
- name: Setup .NET | |
uses: actions/setup-dotnet@v4 | |
with: | |
dotnet-version: '8.0.x' | |
- name: Add eiv_nuget to nuget souce | |
run: dotnet nuget add source --name eiv_nuget $env:GITHUB_WORKSPACE/eiv_nuget | |
- name: Publish | |
run: dotnet publish EIV_Game.csproj -c ${{ matrix.builds }} -o Out | |
- name: Package | |
run: dotnet pack EIV_Game.csproj -c ${{ matrix.builds }} -o Out | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: EIV_Game_DOTNET-${{ matrix.builds }} | |
path: Out | |
if-no-files-found: error |