Skip to content

Commit

Permalink
add English language
Browse files Browse the repository at this point in the history
  • Loading branch information
Exsper committed Mar 15, 2024
1 parent af3c45a commit 844ef83
Show file tree
Hide file tree
Showing 7 changed files with 3,512 additions and 2,731 deletions.
45 changes: 45 additions & 0 deletions LazerFilesViewer/Localisation/Language.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Resources;
using System.Security.AccessControl;

namespace LazerFilesViewer.Localisation
{
public class Language
{
public static void SetLocalClutrue(string? lang)
{
string[] LANGNAMES = { "en-US", "zh-CN" };
if (string.IsNullOrEmpty(lang))
{
lang = CultureInfo.InstalledUICulture.Name;
}
if (!LANGNAMES.Contains(lang))
{
lang = LANGNAMES[0];
}
CultureInfo currentClutrue = new CultureInfo(lang);
Thread.CurrentThread.CurrentCulture = currentClutrue;
}

public static string GetString(string key)
{
string s;
try
{
ResourceManager resManager = new ResourceManager("LazerFilesViewer.Localisation.Resource", Assembly.GetExecutingAssembly());
s = resManager.GetString(key, Thread.CurrentThread.CurrentCulture) ?? key;
}
catch
{
s = key;
}
return s;
}
}
}
308 changes: 308 additions & 0 deletions LazerFilesViewer/Localisation/Resource.en-US.resx
Original file line number Diff line number Diff line change
@@ -0,0 +1,308 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Button_Back" xml:space="preserve">
<value>Back</value>
</data>
<data name="Button_Forward" xml:space="preserve">
<value>Forward</value>
</data>
<data name="Button_Reload" xml:space="preserve">
<value>Reload</value>
</data>
<data name="Button_Up" xml:space="preserve">
<value>Up</value>
</data>
<data name="ColumnHeader_FileExist" xml:space="preserve">
<value>Exist</value>
</data>
<data name="ColumnHeader_FilePath" xml:space="preserve">
<value>Stored File Path</value>
</data>
<data name="ColumnHeader_GamePath" xml:space="preserve">
<value>In Game Path</value>
</data>
<data name="ColumnHeader_Name" xml:space="preserve">
<value>Name</value>
</data>
<data name="ColumnHeader_Type" xml:space="preserve">
<value>Type</value>
</data>
<data name="FileFolder_Export" xml:space="preserve">
<value>Export</value>
</data>
<data name="FileFolder_Export_ToolTipText" xml:space="preserve">
<value>Copy the selected stored folders and files to aim folder with their in-game filenames.</value>
</data>
<data name="File_Delete" xml:space="preserve">
<value>Delete Stored File</value>
</data>
<data name="File_Delete_ToolTipText" xml:space="preserve">
<value>Move the selected stored files to recycle bin.

May cause database corruption or Lazer exceptions, please use with caution!</value>
</data>
<data name="File_Export" xml:space="preserve">
<value>Export</value>
</data>
<data name="File_Export_ToolTipText" xml:space="preserve">
<value>Copy the selected stored file to aim folder with its in-game filename.</value>
</data>
<data name="File_GoToFolder" xml:space="preserve">
<value>Jump to File Location</value>
</data>
<data name="File_OpenFolder" xml:space="preserve">
<value>Open Stored File Location</value>
</data>
<data name="File_Open_Txt" xml:space="preserve">
<value>Open with Notepad</value>
</data>
<data name="File_Open_Txt_ToolTipText" xml:space="preserve">
<value>Open stored file with notepad.</value>
</data>
<data name="File_Shell" xml:space="preserve">
<value>Call Stored File Right-Click Menu</value>
</data>
<data name="File_Shell_ToolTipText" xml:space="preserve">
<value>Call the selected stored file's right-click menu.</value>
</data>
<data name="File_Temp_Open" xml:space="preserve">
<value>Open</value>
</data>
<data name="File_Temp_Open_ToolTipText" xml:space="preserve">
<value>Copy the stored file to a temporary folder with its in-game filename and open it using the default program.</value>
</data>
<data name="File_Temp_Shell" xml:space="preserve">
<value>Call Right-Click Menu</value>
</data>
<data name="File_Temp_Shell_ToolTipText" xml:space="preserve">
<value>Copy the stored file to a temporary folder with its in-game filename and call it's right-click menu.</value>
</data>
<data name="Folder_Export" xml:space="preserve">
<value>Export</value>
</data>
<data name="Folder_Export_ToolTipText" xml:space="preserve">
<value>Copy the selected stored folders to aim folder with their in-game filenames.</value>
</data>
<data name="Folder_Open" xml:space="preserve">
<value>Open</value>
</data>
<data name="Folder_Open_ToolTipText" xml:space="preserve">
<value>Open the selected folder.</value>
</data>
<data name="Form_Name" xml:space="preserve">
<value>Lazer Files Viewer</value>
</data>
<data name="Language_Name" xml:space="preserve">
<value>English</value>
</data>
<data name="Refresh" xml:space="preserve">
<value>Refresh</value>
</data>
<data name="Refresh_ToolTipText" xml:space="preserve">
<value>Reload datebase and reopen the current folder.</value>
</data>
<data name="Search_Hint" xml:space="preserve">
<value>Search Beatmaps, Skins and Files</value>
</data>
<data name="String_Clean_Temp_Failed" xml:space="preserve">
<value>Failed to empty temporary folder.</value>
</data>
<data name="String_Create_File_Error" xml:space="preserve">
<value>Failed to create file</value>
</data>
<data name="String_Delete_Error" xml:space="preserve">
<value>Failed to delete.</value>
</data>
<data name="String_Delete_Warning" xml:space="preserve">
<value>Deleting stored files may cause database corruption or Lazer exceptions, please use with caution! \r\nThis operation will affect all the beatmaps and skins which using this files!</value>
</data>
<data name="String_Error" xml:space="preserve">
<value>Error</value>
</data>
<data name="String_Export_Error" xml:space="preserve">
<value>Failed to export.</value>
</data>
<data name="String_Export_To_Where" xml:space="preserve">
<value>Where to export?</value>
</data>
<data name="String_Folder" xml:space="preserve">
<value>Folder</value>
</data>
<data name="String_Load_Database_Error" xml:space="preserve">
<value>Error reading database</value>
</data>
<data name="String_No" xml:space="preserve">
<value>No</value>
</data>
<data name="String_Open_Database_Dialog" xml:space="preserve">
<value>Couldn't find Lazer database, please select the file.</value>
</data>
<data name="String_Open_Database_Filter" xml:space="preserve">
<value>Realm Database (*.realm)|*.realm</value>
</data>
<data name="String_Open_File_Error" xml:space="preserve">
<value>Your operation system can not open this filetype. \r\nTry using "Call Right-Click Menu".</value>
</data>
<data name="String_Open_Right_Click_Menu_Error" xml:space="preserve">
<value>Failed to open right-click menu.</value>
</data>
<data name="String_Search_Result" xml:space="preserve">
<value>Search Result</value>
</data>
<data name="String_Select_Database_File" xml:space="preserve">
<value>Select Lazer Database File</value>
</data>
<data name="String_Warning" xml:space="preserve">
<value>Warning</value>
</data>
<data name="String_Yes" xml:space="preserve">
<value>Yes</value>
</data>
<data name="ToolStrip_About" xml:space="preserve">
<value>&amp;About</value>
</data>
<data name="ToolStrip_About_VisitRepo" xml:space="preserve">
<value>&amp;View this repository at Github</value>
</data>
<data name="ToolStrip_File" xml:space="preserve">
<value>&amp;File</value>
</data>
<data name="ToolStrip_File_Exit" xml:space="preserve">
<value>E&amp;xit</value>
</data>
<data name="ToolStrip_File_SetDatabasePath" xml:space="preserve">
<value>&amp;Select Database Path</value>
</data>
<data name="ToolStrip_Options" xml:space="preserve">
<value>&amp;Options</value>
</data>
<data name="ToolStrip_Options_CleanTemp" xml:space="preserve">
<value>&amp;Clean Temporary Files When Startup</value>
</data>
<data name="ToolStrip_Options_DeleteWarning" xml:space="preserve">
<value>Show Warning When &amp;Delete </value>
</data>
<data name="ToolStrip_Options_HideDeleted" xml:space="preserve">
<value>&amp;Hide Nonexistent Files</value>
</data>
<data name="ToolStrip_Options_Lang" xml:space="preserve">
<value>&amp;Language</value>
</data>
</root>
Loading

0 comments on commit 844ef83

Please sign in to comment.