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Clean up AEP label colors
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mbasaglia committed Jun 16, 2023
1 parent 8773ac2 commit c9b77ee
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Showing 2 changed files with 44 additions and 34 deletions.
64 changes: 33 additions & 31 deletions docs/aep.md
Original file line number Diff line number Diff line change
Expand Up @@ -752,6 +752,7 @@ ADBE Vector Taper Wave Phase :
{aep_mn}
ADBE Vector Graphic - G-Fill : object=shapes/gradient-fill
ADBE Vector Blend Mode : prop=bm [^enum][^blend]
ADBE Vector Grad Type : prop=t [^enum]
ADBE Vector Grad Start Pt : prop=s
ADBE Vector Grad End Pt : prop=e : \[100, 0\]
ADBE Vector Grad HiLite Length : prop=h
Expand All @@ -764,7 +765,7 @@ ADBE Vector Composite Order : if 2, it should be drawn over the previous shape :
{aep_mn}
ADBE Vector Graphic - G-Stroke : object=shapes/gradient-stroke
ADBE Vector Blend Mode : prop=bm [^enum][^blend]
ADBE Vector Grad Type: prop=t
ADBE Vector Grad Type: prop=t [^enum]
ADBE Vector Grad Start Pt : prop=s
ADBE Vector Grad End Pt : prop=e
ADBE Vector Grad HiLite Length : prop=h
Expand Down Expand Up @@ -1065,6 +1066,28 @@ I've seen these values but I cannot verify them:
|Pin Light | 20|31 |
-->

### Label Colors

| Value | Name | Default Color |
|-------|-----------|---------------------------|
| 0 | None | (shows as grey) |
| 1 | Red | {lottie_color_hex:#b4393b}|
| 2 | Yellow | {lottie_color_hex:#e2d759}|
| 3 | Aqua | {lottie_color_hex:#abcbc8}|
| 4 | Pink | {lottie_color_hex:#e5bcca}|
| 5 | Lavender | {lottie_color_hex:#a9aac9}|
| 6 | Peach | {lottie_color_hex:#e5c19f}|
| 7 | Sea Foam | {lottie_color_hex:#b4c7b4}|
| 8 | Blue | {lottie_color_hex:#687fdd}|
| 9 | Green | {lottie_color_hex:#4ea350}|
| 10 | Purple | {lottie_color_hex:#8d3299}|
| 11 | Orange | {lottie_color_hex:#e79228}|
| 12 | Brown | {lottie_color_hex:#7e442c}|
| 13 | Fuchsia | {lottie_color_hex:#f371d5}|
| 14 | Cyan | {lottie_color_hex:#43a2a4}|
| 15 | Sandstone | {lottie_color_hex:#a7967a}|
| 16 | Dark Green| {lottie_color_hex:#203f1f}|

### Text Render Oder

1. Per character palette
Expand Down Expand Up @@ -1181,7 +1204,7 @@ Layer data, it seems that AE23 adds 4 extra `00` bytes at the end compared to ol
| Attributes | 3 | Flags | |
| Source ID | 4 | `uint32` | Item id for the used asset |
| | 17 | | |
| Label Color Index | 1 | `uint8` | Color on the timeline |
| Label Color Index | 1 | `uint8` | {sl:Label Colors} |
| | 2 | | |
| Layer Name | 32 | `string0`| It's repeated in the {sl:`Utf8`} chunk right after |
| | 11 | | |
Expand Down Expand Up @@ -1216,27 +1239,6 @@ Layer Types:
* 3: Text Layer
* 4: Shape Layer


Label Colors:

0. None (shows as grey)
1. Red
2. Yellow
3. Aqua
4. Pink
5. Lavender
6. Peach
7. Sea Foam
8. Blue
9. Green
10. Purple
11. Orange
12. Brown
13. Fuchsia
14. Cyan
15. Sandstone
16. Dark Green

Matte Modes:

0. No Matte
Expand Down Expand Up @@ -1404,7 +1406,7 @@ All keyframe items start like this:
| Time | 2 | Time | Time of the keyframe, seems they always start from 0. |
| | 2 | | |
| Ease Mode | 1 | `uint8` | |
| Label Color | 1 | `uint8` | Color index, see {sl:`ldta`} for values |
| Label Color | 1 | `uint8` | {sl:Label Colors} |
| Attributes | 1 | Flags | |

Ease Mode:
Expand Down Expand Up @@ -1769,13 +1771,13 @@ Seems to always have the same content: 3 `00`, a `01`, 8 `00`.

Marker attributes

|Name |Size| Type | Description |
|---------------|----|----------|-------------------------------------------|
| | 3 | | |
| Attributes | 1 | Flags | |
| Duration | 4 | `uint32` | Duration in frames |
| | 4 | | |
| Label Color | 1 | `uint8` | Color index, see {sl:`ldta`} for values |
|Name |Size| Type | Description |
|---------------|----|----------|-----------------------|
| | 3 | | |
| Attributes | 1 | Flags | |
| Duration | 4 | `uint32` | Duration in frames |
| | 4 | | |
| Label Color | 1 | `uint8` | {sl:Label Colors} |

Flags:

Expand Down
14 changes: 11 additions & 3 deletions tools/md_extensions.py
Original file line number Diff line number Diff line change
Expand Up @@ -201,14 +201,21 @@ def handleMatch(self, match, data):
span = etree.Element("span")
span.attrib["style"] = "font-family: right"

comp = [float(match.group(i)) / self.mult for i in range(2, 5)]
if self.mult == -1:
hex = match.group(1)
else:
comp = [float(match.group(i)) / self.mult for i in range(2, 5)]
hex = "#" + "".join("%02x" % round(x * 255) for x in comp)

hex = "#" + "".join("%02x" % round(x * 255) for x in comp)
color = etree.SubElement(span, "span")
color.attrib["style"] = css_style(background_color=hex)
color.attrib["class"] = "color-preview"
code = etree.SubElement(span, "code")

etree.SubElement(span, "code").text = "[%s]" % ", ".join("%.3g" % x for x in comp)
if self.mult == -1:
code.text = hex
else:
code.text = "[%s]" % ", ".join("%.3g" % x for x in comp)

return span, match.start(0), match.end(0)

Expand Down Expand Up @@ -1688,6 +1695,7 @@ def extendMarkdown(self, md):
md.inlinePatterns.register(LottieInlineProcessor(md), 'lottie', 175)
md.inlinePatterns.register(LottieColor(r'{lottie_color:(([^,]+),\s*([^,]+),\s*([^,]+))}', md, 1), 'lottie_color', 175)
md.inlinePatterns.register(LottieColor(r'{lottie_color_255:(([^,]+),\s*([^,]+),\s*([^,]+))}', md, 255), 'lottie_color_255', 175)
md.inlinePatterns.register(LottieColor(r'{lottie_color_hex:([^}]+)}', md, -1), 'lottie_color_hex', 175)
md.parser.blockprocessors.register(Matrix(md.parser), 'matrix', 175)
md.parser.blockprocessors.register(SchemaEnum(md.parser, schema_data), 'schema_enum', 175)
md.inlinePatterns.register(SchemaAttribute(md, schema_data), 'schema_attribute', 175)
Expand Down

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