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# PixelStreamingInfrastructure | ||
# The new home for the Pixel Streaming servers! | ||
The Pixel Streaming servers and web frontend that was in `Samples/PixelStreaming/WebServers` is now here. | ||
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Repository providing reference implementations for the various pieces of infrastructure needed to support running a PixelStreaming application. | ||
These pieces are examples of a SignallingWebServer, SFU (Single Forwarding Unit), and Matchmaker. | ||
## Goals | ||
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© 2004-2022, Epic Games, Inc. All rights reserved. Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere. | ||
The goals of this repository are to: | ||
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- Increase the release cadence for the Pixel Streaming servers (to mitigate browser breaking changes sooner). | ||
- Encourage easier contribution of these components by Unreal Engine licensees. | ||
- Facilitate a more standard web release mechanism (e.g. NPM packages or similar... coming soon). | ||
- Grant a permissive license to distribute and modify this code wherever you see fit (MIT licensed). | ||
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## Repository contents | ||
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Reference implementations for the various pieces needed to support a PixelStreaming application: | ||
- SignallingWebServer (Cirrus) | ||
- SFU (Single Forwarding Unit) | ||
- Matchmaker | ||
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## Legal | ||
© 2004-2022, Epic Games, Inc. Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere. |
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"HttpPort": 80, | ||
"HttpsPort": 443, | ||
"StreamerPort": 8888, | ||
"SFUPort": 8889 | ||
"SFUPort": 8889, | ||
"MaxPlayerCount": -1 | ||
} |