Add rotation based on TMX flipping flag #780
Merged
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When working on my project I noticed that Engo is losing the information about flipped tiles in the tile map when converting from the TMX structure to the internal model. This pull request adds this feature by the means of adding a Rotation in degree to the internal TMX Tile model. I just now went this path, if this is in some way not how you intend to solve this problem, please let me know 🚀 I hope this is also in your interest and thank you for this really fun 2D engine!
This adds also a changed map to the
adventure
demo with 4 rotated flowers on the ground.fixes #779