Releases: EngineerSmith/Runtime-TextureAtlas
Releases · EngineerSmith/Runtime-TextureAtlas
v1.7
- Fixes for atlas size limits not being respected
- Various bug fixes to dynamic atlas's packing algorithm to do with scoring placement
- Improvements to dynamic packing into a smaller space
- This includes extra overhead in packing the atlas; similar speeds to previous binary tree packing yet packs much better comparably
v1.6
- Change blend mode to replace for rendering atlases
- Move render system to support headless rendering (Kudos @MikuAuahDark )
- Replaced dynamic size binary tree algorithm with custom cell-based algorithm
- Bug fix for fixed size indexing (Not sure how it wasn't failing with this bug)
v1.5
- Fixed DPI scaling issue with dynamic atlas
- Fixed padding offset issue with fixed atlas
v1.4
- Added
ta:setBakeAsPow2
to ensure the baked atlas has sides that conform with power of 2 in length. - Fixed
padding
, so that it goes around an image, and pushing it away from the edge of the atlas. - Added
spacing
, which did whatpadding
did before it was fixed. Adds space between images, but does not add space between images and the edge of the atlas. - Fixed issue where padding wasn't being added to the quad's position.
v1.3
- Bug fixes
- Added extrude parameter for fixed size and dynamic size atlases
- Bake now returns imageData if it bakes
- Removed TA:getDrawFunc (Can be obtained from TA.draw)
- Updated documentation
v1.2
v1.1
- Removed debug code
v1.0
First version, fully featured.