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Releases: EngineerSmith/Runtime-TextureAtlas

v1.7

04 Feb 00:41
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  • Fixes for atlas size limits not being respected
  • Various bug fixes to dynamic atlas's packing algorithm to do with scoring placement
  • Improvements to dynamic packing into a smaller space
    • This includes extra overhead in packing the atlas; similar speeds to previous binary tree packing yet packs much better comparably

v1.6

28 Jan 22:40
f83bab0
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  • Change blend mode to replace for rendering atlases
  • Move render system to support headless rendering (Kudos @MikuAuahDark )
  • Replaced dynamic size binary tree algorithm with custom cell-based algorithm
  • Bug fix for fixed size indexing (Not sure how it wasn't failing with this bug)

v1.5

17 Jan 22:00
af05d6a
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  • Fixed DPI scaling issue with dynamic atlas
  • Fixed padding offset issue with fixed atlas

v1.4

01 Dec 08:58
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  • Added ta:setBakeAsPow2 to ensure the baked atlas has sides that conform with power of 2 in length.
  • Fixed padding, so that it goes around an image, and pushing it away from the edge of the atlas.
  • Added spacing, which did what padding did before it was fixed. Adds space between images, but does not add space between images and the edge of the atlas.
  • Fixed issue where padding wasn't being added to the quad's position.

v1.3

25 Nov 21:30
8ca0bda
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  • Bug fixes
  • Added extrude parameter for fixed size and dynamic size atlases
  • Bake now returns imageData if it bakes
  • Removed TA:getDrawFunc (Can be obtained from TA.draw)
  • Updated documentation

v1.2

16 Oct 21:38
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  • Added function ta:getViewport(id) for #1 feature request
  • Added system limits for canvas size (previously using math.huge or none in place at all)

v1.1

14 Oct 14:15
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  • Removed debug code

v1.0

14 Oct 13:31
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First version, fully featured.