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Redstone breaks when using //move #2568

Closed
4 of 5 tasks
IPlayMinecraftYT opened this issue Jul 5, 2024 · 3 comments
Closed
4 of 5 tasks

Redstone breaks when using //move #2568

IPlayMinecraftYT opened this issue Jul 5, 2024 · 3 comments
Labels
status:invalid This does not describe a request or bug with WorldEdit type:bug Incorrect behavior, not working as intended

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@IPlayMinecraftYT
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IPlayMinecraftYT commented Jul 5, 2024

WorldEdit Version

7.3.3

Platform Version

Fabric 0.15.11

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

Using //move on a selected area with redstone it breaks (the redstone drops as items) all the redstone except for the piece at the lowest x and y position

Expected Behavior

It should not break the redstone

Reproduction Steps

  1. select a horizontal area with more than 1 redstone
  2. use //move to move it in any horizontal direction

Anything Else?

I'm assuming that worldedit loops through all the redstone with a for loop in both the x and z directions, but it stops after the first loop and breaks all the other redstone. This happens for each vertical slice (each y value). However for some reason it breaks completely random pieces of redstone, and the only thing that is the same between all of it is that there will only be one piece of redstone left.

Notably I am running on a server with no other mods installed.

@IPlayMinecraftYT IPlayMinecraftYT added status:pending Pending acceptance or closure. type:bug Incorrect behavior, not working as intended labels Jul 5, 2024
@octylFractal
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Duplicate of #2516

@octylFractal octylFractal marked this as a duplicate of #2516 Jul 5, 2024
@octylFractal octylFractal closed this as not planned Won't fix, can't repro, duplicate, stale Jul 5, 2024
@octylFractal octylFractal added status:invalid This does not describe a request or bug with WorldEdit and removed status:pending Pending acceptance or closure. labels Jul 5, 2024
@IPlayMinecraftYT
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Not a duplicate of #2516, //stack and //paste work fine

@octylFractal
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They're all the same code so unless something very weird is going on, it's the same issue. The exact way to cause it can be unreliable to trigger.

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Labels
status:invalid This does not describe a request or bug with WorldEdit type:bug Incorrect behavior, not working as intended
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