Redstone breaks when using //move #2568
Labels
status:invalid
This does not describe a request or bug with WorldEdit
type:bug
Incorrect behavior, not working as intended
WorldEdit Version
7.3.3
Platform Version
Fabric 0.15.11
Confirmations
Bug Description
Using //move on a selected area with redstone it breaks (the redstone drops as items) all the redstone except for the piece at the lowest x and y position
Expected Behavior
It should not break the redstone
Reproduction Steps
Anything Else?
I'm assuming that worldedit loops through all the redstone with a for loop in both the x and z directions, but it stops after the first loop and breaks all the other redstone. This happens for each vertical slice (each y value). However for some reason it breaks completely random pieces of redstone, and the only thing that is the same between all of it is that there will only be one piece of redstone left.
Notably I am running on a server with no other mods installed.
The text was updated successfully, but these errors were encountered: