Add player_bucket_fill and player_bucket_empty events. #1387
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Payloads:
I debated on whether to include
item
with this, as it is the result item after the event has processed. However, getting the held item of the player will give you what they were holding before the event happened, so I suspect it has some use.Also, I mocked the events around pistons for this kind of format, which is why I have a base event that is being extended by both.