Releases: EmbarkStudios/rymder
Releases · EmbarkStudios/rymder
Release 0.8.0
Changed
- PR#22 updated
prost
andtonic
to 0.12 and 0.10 respectively.
Release 0.7.0
Changed
- PR#21 updated
prost
andtonic
to 0.11 and 0.9 respectively.
Release 0.6.1
Changed
- PR#20 updated
prost
andtonic
Release 0.6.0
Release 0.5.0
Release 0.4.0
Changed
- PR#5 replaced
chrono
withtime
due tochrono
being unmaintained.
Release 0.3.0
Release 0.2.2
Fixed
- PR#4 added the missing
PortAllocation
,Creating
,Starting
,RequestReady
, andError
states.
Release 0.2.1
Fixed
- PR#3 added the missing
Scheduled
andUnhealthy
states.
Release 0.2.0
Added
- Added wrappers around the types exposed by
GameServer
to improve the type information provided, for example, all timestamps are nowchrono::DateTime<Utc>
and all durations are nowstd::time::Duration
so that one doesn't need to look at the protobuf definitions or Agones documentation to figure what units are used etc.
Changed
- Renamed
Sdk::new
toSdk::connect
and changed the internal behavior to take an overallconnect_timeout
that determines the maximum amount of time that can be spent both connecting to the Agones SDK server, as well as retrieving the initialGameServer
state, removing the need to wrapnew
to retry connections while waiting for the SDK server to finish spinning up.