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Releases: EmbarkStudios/rymder

Release 0.8.0

05 Oct 07:55
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Changed

  • PR#22 updated prost and tonic to 0.12 and 0.10 respectively.

Release 0.7.0

05 Oct 07:31
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Changed

  • PR#21 updated prost and tonic to 0.11 and 0.9 respectively.

Release 0.6.1

04 Oct 13:33
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Changed

  • PR#20 updated prost and tonic

Release 0.6.0

05 Jan 11:28
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Changed

  • PR#17 updated tonic from 0.7 -> 0.8
  • PR#18 updated to agones 1.28.0

Release 0.5.0

11 May 16:15
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Changed

  • PR#16 updated to agones 1.21.0.
  • PR#16 updated to tonic from 0.6 to 0.7

Added

  • PR#15 added Clone impls to various public structs. Thanks @mvlabat!

Release 0.4.0

11 May 16:15
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Changed

  • PR#5 replaced chrono with time due to chrono being unmaintained.

Release 0.3.0

11 May 16:16
662b989
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Changed

  • PR#5 bump tonic to 0.6 and prost to 0.9
  • PR#5 generate bindings for agones 1.19

Release 0.2.2

11 May 16:16
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Fixed

  • PR#4 added the missing PortAllocation, Creating, Starting, RequestReady, and Error states.

Release 0.2.1

02 Sep 15:48
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Fixed

  • PR#3 added the missing Scheduled and Unhealthy states.

Release 0.2.0

02 Sep 15:47
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Added

  • Added wrappers around the types exposed by GameServer to improve the type information provided, for example, all timestamps are now chrono::DateTime<Utc> and all durations are now std::time::Duration so that one doesn't need to look at the protobuf definitions or Agones documentation to figure what units are used etc.

Changed

  • Renamed Sdk::new to Sdk::connect and changed the internal behavior to take an overall connect_timeout that determines the maximum amount of time that can be spent both connecting to the Agones SDK server, as well as retrieving the initial GameServer state, removing the need to wrap new to retry connections while waiting for the SDK server to finish spinning up.