Use -fno-strict-aliasing when building physx #212
Merged
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A lot of undefined behavior with all the reinterpret_cast usage in physx.
The following was broken compiling without
-fno-strict-aliasing
with clang/llvm 16:https://github.com/NVIDIA-Omniverse/PhysX/blob/main/physx/source/geomutils/src/intersection/GuIntersectionRayBox.cpp#L199