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Localization

Eligarf edited this page Apr 29, 2024 · 2 revisions

Stealthy allows its labels to be overridden by GMs to suit language/system needs, with any text in the label fields in the game settings first going through the localization lookup. The default entry for Spot, for instance, will look like stealthy.spot.name, which tells the system to look for that key in whichever language Json file was loaded with Stealthy and load the associated text - 'Spot' for English. A system like D&D 5e might use 'Searching' instead, so that can be entered into the settings instead, and localization will depend on that word having been entered as a key into some other available file. If no key exists, the term will be passed through unaltered, so in this case 'Searching' would be the label in all languages (Note: I don't actually know if/how 'Searching' is localized by the D&D 5e system)

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