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Localization
Stealthy allows its labels to be overridden by GMs to suit language/system needs, with any text in the label fields in the game settings first going through the localization lookup. The default entry for Spot, for instance, will look like stealthy.spot.name
, which tells the system to look for that key in whichever language Json file was loaded with Stealthy and load the associated text - 'Spot' for English. A system like D&D 5e might use 'Searching' instead, so that can be entered into the settings instead, and localization will depend on that word having been entered as a key into some other available file. If no key exists, the term will be passed through unaltered, so in this case 'Searching' would be the label in all languages (Note: I don't actually know if/how 'Searching' is localized by the D&D 5e system)