HOW TO USE:
- Create a MeshInstance3D node with a QuadMesh and place it in your scene.
- Set it's size to 2x2.
- Enable the "Flip Faces" option and add the maximum extra cull margin.
- Create a new shader material with this shader.
- Assign the material to the MeshInstance3D
LIMITATIONS:
- Does not work well with TAA enabled.
TESTED ENGINE VERSION: 4.0.3