Skip to content

EMBYRDEV/godot-toon-outline

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 

Repository files navigation

Post-processing outline shader Godot.

screenshot

HOW TO USE:

  1. Create a MeshInstance3D node with a QuadMesh and place it in your scene.
  2. Set it's size to 2x2.
  3. Enable the "Flip Faces" option and add the maximum extra cull margin.
  4. Create a new shader material with this shader.
  5. Assign the material to the MeshInstance3D

LIMITATIONS:

  • Does not work well with TAA enabled.

TESTED ENGINE VERSION: 4.0.3

About

Post-processing outline shader Godot.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published