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target shader model 4 to avoid crash when user does not have GPU. (#1…
…0497) * special render packages should render with materials add test update shader * fix comment * update comments * lower intensity of directional light add new image comp tests add new color dyn files that are easy to modify on the fly add first set of reference images * add new tests add ref images all pass local * comment * drop to shader model 4 to avoid crash on WARP devices
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src/DynamoCoreWpf/ViewModels/Watch3D/compiledShaders/psDynamoMesh
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src/DynamoCoreWpf/ViewModels/Watch3D/compiledShaders/vsDynamoMesh
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@@ -12,7 +12,7 @@ REM -/I ./../ include | |
REM - /Fo output binary path | ||
REM file to compile Default.fx | ||
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fxc /Vi /Od /Zi /T vs_5_0 /I ./helix_shader_defs/COMMON /Fo ..\compiledShaders\vsDynamoMesh vsDynamoMesh.hlsl | ||
fxc /Vi /Od /Zi /T ps_5_0 /I ./helix_shader_defs/COMMON /Fo ..\compiledShaders\psDynamoMesh psDynamoMesh.hlsl | ||
fxc /Vi /Od /Zi /T vs_4_0 /I ./helix_shader_defs/COMMON /Fo ..\compiledShaders\vsDynamoMesh vsDynamoMesh.hlsl | ||
fxc /Vi /Od /Zi /T ps_4_0 /I ./helix_shader_defs/COMMON /Fo ..\compiledShaders\psDynamoMesh psDynamoMesh.hlsl | ||
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mjkkirschner
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@mjkkirschner does it make sense to revert this now that there is no interpolation going on?