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[skin] Fix clearTransition being incorrect when using backup gauge
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itszn committed Jun 10, 2021
1 parent 0f2db26 commit 9cdb392
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Main/src/Background.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -225,7 +225,7 @@ class TestBackground : public FullscreenBackground
timing.y = offsyncTimer;

float clearBorder = 0.70f;
if (game->GetPlaybackOptions().gaugeType != GaugeType::Normal)
if (game->GetScoring().GetTopGauge()->GetType() != GaugeType::Normal)
{
clearBorder = 0.30f;
}
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