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Game.ini
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[/Script/Engine.GameSession]
MaxPlayers=10
[/Script/FrozenFlame.FGameSession]
ServerPassword=""
[/Script/FrozenFlame.GameBalance]
bFreePVP=True; Enable PVP for non-friends
DurationOfDay=3600; How long a day lasts
HealthRateAfterRespawn=0.5; Health after death
bRestoreHealthOnLevelUp=True; Restore health on level up
JumpStaminaCost=6; Stamina cost at jumping
SprintStaminaCost=1; Stamina cost at sprinting
ArmorDurabilityReducementAfterDeath=25; Loss of armor durability after death
DefaultWeaponDurabilityCost=0.5; Weapon durability loss speed
HalfSlowdownOverweightRatio=1; Overweight - disable sprint for player after that % (200/100% by deualt)
FullSlowdownOverweightRatio=1.5; Overweight - disable even run and getting new items after that % (300/150% by default)
bIsAllowedToTeleportWithOverweight=False; Allow to teleport with overweight
bIsAllowedToGlideWithOverweight=False; Allow to fly with overweight
MinimalLevelToDropItemAfterDeath=0; Drop items only after that player level (if enabled)
bDropEquippedItems=False; Drop equipped items after death
bDropEquipableItems=False; Drop equipable items after death
bDropFoodItems=False; Drop food on death
LevelUpFlameRate=1; Flame rate required for level Up multiplier
MonstersHealthMultiplier=1; Monsters health multiplier
MonstersDamageMultiplier=1; Monsters damage multiplier
bNoModuleCost=False; Building without material costs
bLimitlessSupport=False; Building without restrictions
bInvulnerableModules=False; Bulding without decay
bDemolishResourceDropMultiplier=0.5; How many resources to return after module destroy
bIgnoreDifficulty=False; Ignore difficulty settings (for local coop only)
DecayThreshold=0; A minimum durability that keeps after weather decay system damage
bOnlyOneSentinelAllowed=True; Allow to build only a single sentinel
;SentinelRadiusMultiplier=1.0; Sentinel protection radius multiplier
bRequireActiveSentinelForBuildingMode=False; Allow to build only inside active sentinel radius
bDisallowToDestroyModulesWithoutOwnership=True; Disable descrution hammer tool
bAllowCreaturesToDamageBuildings=False
bAllowPlayersToDamageBuildings=True
;bDisableItemRequirements=True; disable attribute requirements for item equip/usage
[/Script/FrozenFlame.DefaultsOverTimeEffect]
bDisableOverweight=False; Disable overweight system
[/Game/FrozenFlame/DataTables/Variables/BP_GameBalance_Base.BP_GameBalance_Base_C]
bApplyRestrictionsInsideEnergyBarriers=True; Fly and some buildings restrictions inside energy barriers
[/Script/FrozenFlame.RecipeDiscoveryComponent]
;RecipeVisibilityOverride=(("StructureItem_Sentinel", False)); Disable some recipes