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Small changes from the OpenGL branch #321
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rasky
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anacierdem
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Thanks! There is only a single typo on a macro name that I'm not sure if its correct and we can add the linker script as an elf dependency. o/w nothing to worry about.
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This allows to define in the future multiple text/data sections and rely on the linker to remove those that are not used. It is useful in the context of RSP reusable code libraries.
While writing vectorized RSP code, it is quite useful to have a zero register (initialized to all zero) and also various power of twos to implement shifts. This commit changes rspq so that any time it calls a function in an overlay, it first initializes $v00 to zero, and $v30/$v30 with the constants required to implement the shift macros (see rsp.inc).
a different name so to be able to combine both if required):
…ail. This allows to commit log messages in tests, as they don't pollute the debugging spew. The text will be shown if the test ever fails. Also introduce a ERR() macro for text that should be displayed on both stdout and stderr, again only when the test fails.
We shouldn't apply the scanline shifting logic in non-interlaced modes.
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This is another set of unrelated changes coming from the OpenGL. These can be merged safely even right now.