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On preview, we have a fully working YUV library designed for the standard case of videos but can be used also for drawing sprites. It also offers a rdpq_tex_blit wrapper to allow generic blitting (including rotation) for non interleaved YUV planes.
So while the standard sprite codepath (via mksprite and rdpq_sprite_blit) does not support YUV, I think we are covered with a dedicated library.
Also I think rdpq_tex_blit supports raw surfaces with format YUV though we don't have tests for that so probably there is some small bugs to be fixed
N64 natively supports YUV texture format, while the sprite routines do not.
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