Mega Man X Engine is a framework being developed using GameMaker (formerly GameMaker Studio 2) that contains a lot of features Mega Man X games have already implemented so you don't have to start it from scratch, plus new assets showing what can be done with the engine.
Current version: v1.2.1.6
GameMaker Runtime version: v2023.6.0.139.
Note: this engine is not complete yet, we recommend using it only if you are practicing or really know what you are doing.
- YouTube: https://www.youtube.com/@MMXEngine
- Twitter: https://twitter.com/MMXEngine
- Discord: https://discord.gg/dXygbY9
- X
- Zero
- Axl
- Mega Man
- Dark Shadow (Dragon-Developer): main programmer.
- ApselTheBlue: creates test stages and helps with programming.
- K-Lips-O
- Mentlegen
- Kaegrin: Axl sprites, 4th armor, Vile, general spriting
- Orion: X Armor Spriter, general spriting
- SuperKuperX: Effect Spriter, general spriting
- Vent: Secret Content
- HombreRandom: Magma Dragoon sprites
- Luminers: Stage tile designer, background artist
- Burai (former): Axl sprites
- Bwogglyswog: General spriting
- Fncilpeeps: General spriting
- DocrobotZX: Rock, Protoman, sprites
- Thomas Light (AKA: MaverickBlue on DeviantArt): Zero, Iris, Ultimate Armor X
- yesilovenachos
- Victor from Maverick Wars: General spriting.
- Fen: Glide armor
- Mikael(?)
- TheUltDark: ripping resources
- Patwick: spriting/programming tips
- Justin3009: programming tips
- Kammesennin: Tester, armor separation
- TwitchREVO
- ColeFam