Credit first goes to the authors of VitaQuake II and the Libretro team for the initial port.
New features
- Added MP3 support for original CD tracks (OGGs strangely do not work on the FunKey S). See instructions below.
Improvements
- Set 320x240 and 30 fps by default for optimal performance and battery life on the FunKey S (you can select 50 or 60 fps for a better framerate but you may experience slowdowns in some areas, especially while playing CD tracks).
- Increased turn speed (was way too slow before) to the same value as I set for PrBoom and TyrQuake.
- Increased default gamma setting that was too low for the FunKey (you can change it anyway).
- Remapped entirely the controls for the FunKey S (can be changed with PicoArch frontend)
Key | Action |
---|---|
Fn/Select | Display current objective |
Start | Display menu/pause the game |
D-pad | Move backward/forward and turn left/right |
Y | Strafe (press the key then strafe with left/right d-pad) |
B | Crouch/descend (cancel in menu) |
A | Move camera if used with d-pad (confirm in menu) |
X | Shoot |
L | Next weapon |
R | Jump/climb |
L2 | Next inventory item |
R2 | Use inventory item |
Bug fixes
- Fixed X button that was not working.
- Fixed menu not closing during attract mode.
Installation
- Put
vitaquake2_v2.3_funkey-s.opk
in your OPK folder. You can launch it either through GMenu2X or RetroFE if you have installed my custom OS. - You can also grab the core alone (
vitaquake2_libretro.so
) if you are comfortable with how to use it with your frontend. - Put "pak0.pak" file (in lower case) in
baseq2/
folder (you can create it wherever you want on your SD card). - Put your .mp3 files in
baseq2/music/
. Music files must be named "trackXX.mp3" (XX.mp3 also works) like in the example below:
baseq2/
├── pak0.pak ## shareware or registered data
├── music/
│ ├── track02.mp3
│ ├── ...
│ └── track22.mp3