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VitaQuake II v2.3 for the FunKey S

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@DrUm78 DrUm78 released this 04 Jan 18:51

Credit first goes to the authors of VitaQuake II and the Libretro team for the initial port.

IMG_0206 IMG_0231 IMG_0194

New features

  • Added MP3 support for original CD tracks (OGGs strangely do not work on the FunKey S). See instructions below.

Improvements

  • Set 320x240 and 30 fps by default for optimal performance and battery life on the FunKey S (you can select 50 or 60 fps for a better framerate but you may experience slowdowns in some areas, especially while playing CD tracks).
  • Increased turn speed (was way too slow before) to the same value as I set for PrBoom and TyrQuake.
  • Increased default gamma setting that was too low for the FunKey (you can change it anyway).
  • Remapped entirely the controls for the FunKey S (can be changed with PicoArch frontend)
Key Action
Fn/Select Display current objective
Start Display menu/pause the game
D-pad Move backward/forward and turn left/right
Y Strafe (press the key then strafe with left/right d-pad)
B Crouch/descend (cancel in menu)
A Move camera if used with d-pad (confirm in menu)
X Shoot
L Next weapon
R Jump/climb
L2 Next inventory item
R2 Use inventory item

Bug fixes

  • Fixed X button that was not working.
  • Fixed menu not closing during attract mode.

Installation

  • Put vitaquake2_v2.3_funkey-s.opk in your OPK folder. You can launch it either through GMenu2X or RetroFE if you have installed my custom OS.
  • You can also grab the core alone (vitaquake2_libretro.so) if you are comfortable with how to use it with your frontend.
  • Put "pak0.pak" file (in lower case) in baseq2/ folder (you can create it wherever you want on your SD card).
  • Put your .mp3 files in baseq2/music/. Music files must be named "trackXX.mp3" (XX.mp3 also works) like in the example below:
baseq2/
├── pak0.pak ## shareware or registered data
├── music/
│   ├── track02.mp3
│   ├── ...
│   └── track22.mp3