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Add folders for the supported platforms and audio system
Deprecate some SDL download links and use my repository instead
Update to compile the Nintendo Switch Makefile and Nintendo 3ds Makefile
Add joystick support for Nintendo Switch and Nintendo 3ds
[WIP] Add Support for the Sega Saturn by vbt
[WIP] Add Plsystation 2 support by Me Wolf3s
Add Zipit Support by Mozzwald
Add Playstation Vita Support by Rinnegatamante
Add hakchi build by BananaRama203
Upgrade the dreamcast using the Fork of Wolf4SDL by Ian Michael
Replace bool to boolean
Support to 64 bit builds on every system
Add a C port of dosbox opl used on PrBoom+ and Old Chocolate Doom versions for replace the C++ version of dosbox opl
Add fixedptc and uthash libraries for the fixed math
[WIP] Add a c port of id_udp(file that makes the multiplayer support)
Add a scale2x filter used on Crispy-Wolf3d by adelciotto
Cleanup the byte, longword, dword types
Cleanup all the stdint types for better compatibility with C89
Port the C99 to Microsoft C89 to support old versions of Visual Studio
Fix warnings generated by gcc
Add more Visual Studio Solutions including: 2003, 2010, 2012, 2013 and 2019
Add a 3rdparty folder for guard all the libraries used on the platforms
Add mousewhell support by Codetech84
Add fixed logic rate and lag emulator by Codetech84
Add HUD automap by AlumiuN
Add mapcontrol defs and blakestone doors by codetech89
Re-add the fixed extracontrols with fixes by Zombie
Add auto inter support
Add burn animation
Add more features from: diehardwolfers including: Seeker Missiles, Bullet Calculation, the log file feature by Havoc,
"highlight" pushwalls by: Merthsoft, screenshot save support and many more(see version.h for more details)
Re-add the removed inline by AryanWolf3d
Vieasm code fixes
Add psnprntf support from Doom64EX+
Add a general purpose wrapper file used on Doom64EX+ id_w3swrap
Cleanup and Fix Vieasm
Make code x64 compatible using Adam Bilbough) echniques
Add support for menu demos
Cleanup ClearMemory definition to use instead SD_StopDigitized
Cleanup the ega compatible video manager and moved some of it´s functions to id_vl.c
Add patches of Wolf3d version by Wayne-Ca
Add SDL_GetTicks64 Support
Add some unimplemented fixes fixes from AryanWolf3d