Skip to content

DogOnFire/Werewolf

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

81 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Werewolf

Build Status Quality Gate Status Lines of Code Bugs Codacy Badge Maintainability Rating Reliability Rating

Werewolf

The plugin for adding werewolves into Minecraft!

Background

To become a Werewolf, you have to get bitten (attacked) by a wolf or Werewolf at night and contract the Werewolf infection. This infection will turn the player into a Werewolf every night, starting the next night, if the player is under a open sky. To prevent turning, the player can stay inside during night.

  • When in wolf-form, character skin changes to a Werewolf skin
  • When in wolf-form, players will become identifiable only as their werewolf name in the playerlist and chat (Adding a element of mystery)
  • When in wolf-form, werewolves speak in a language which appears as growling noises to normal players.
  • A Werewolf automatically turns into his Wolf-form during a full moon, when under a open sky.
  • A Werewolf automatically turns into his Human-form at dawn.
  • A Werewolf only eats meat!
  • A Werewolf gains health from killing mobs (Hunting)
  • A Werewolf does high unarmed damage
  • A Werewolf moves faster
  • A Werewolf jumps higher
  • A Werewolf has night vision.
  • A Werewolf cannot wield Armor while in Wolf-form, but has a high natural defense
  • A Werewolf can growl with /growl
  • A Werewolf can howl with /howl
  • Vampires cannot be infected with the Werewolf infection Vampire integration removed, for now
  • When a Werewolf gets killed, the player re-spawns in human form.
  • Werewolves are very vulnerable to silver weapons.
  • Werewolves are flock creatures and live in clans
  • Werewolves are the natural leaders of wild wolves
  • The Werewolf infection can be cured by drinking the werewolf cure potion

Installation

  • Install a Spigot server
  • Download Werewolf
  • Drop the Werewolf.jar into the plugins folder.
  • Drop either MySkin.jar or LibsDisguises into the plugins folder.
  • Start your Spigot/CraftBukkit server. (Using /reload can have unwanted side effects with players still online, and with complex plugins dependencies, so it's not recommended.)

Links

Project
Download
Support and Documentation
Developers
Related Plugins

Compiling Werewolf.jar

  • Werewolf must be compiled with java 8 compliance. Make sure you have a JDK 8 installed.
  • Werewolf has developed using Eclipse (But any other IDE should work as well)
  • Check out this repo using git in a commandline: git clone https://github.com/DogOnFire/Werewolf.git
  • Open the Werewolf project folder in Eclipse
  • Right click the Werewolf project folder in Eclipse and select "Run as maven build..."
  • Click the "Run" button in the configuration window that appears
  • The Werewolf.jar file will be compiled and available in the /target folder under your project folder

About

Beware of the fullmoon!

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 3

  •  
  •  
  •  

Languages