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access duplicated keys in VDF correctly in parse_controller_vdf.py #95

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Nov 23, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -31,43 +31,41 @@
def add_input_bindings(group, bindings, force_binding=None, keymap=keymap_digital):
if "inputs" not in group:
return bindings
for i in group["inputs"]:
for act in group["inputs"][i]:
for fp in group["inputs"][i][act]:
for bd in group["inputs"][i][act][fp]:
for bbd in group["inputs"][i][act][fp][bd]:
for i, i_val in group["inputs"].iteritems():
for act in i_val.itervalues():
for fp in act.itervalues():
for bd in fp.itervalues():
for bbd, ss in bd.iteritems():
if bbd.lower() == 'binding':
x = group["inputs"][i][act][fp][bd].get_all_for(bbd)
for ss in x:
st = ss.split()
supported_binding = False
if st[0].lower() == 'game_action':
supported_binding = True
if st[2][-1] == ",":
action_name = st[2][:-1]
else:
action_name = st[2][:]
elif st[0].lower() == 'xinput_button':
supported_binding = True
if st[1][-1] == ",":
action_name = st[1][:-1]
else:
action_name = st[1][:]
st = ss.split()
supported_binding = False
if st[0].lower() == 'game_action':
supported_binding = True
if st[2][-1] == ",":
action_name = st[2][:-1]
else:
action_name = st[2][:]
elif st[0].lower() == 'xinput_button':
supported_binding = True
if st[1][-1] == ",":
action_name = st[1][:-1]
else:
action_name = st[1][:]

if supported_binding:
if force_binding is None:
binding = keymap.get(i.lower(), None)
else:
binding = force_binding

if supported_binding:
if force_binding is None:
binding = keymap.get(i.lower(), None)
else:
binding = force_binding

if binding:
if action_name in bindings:
if binding not in bindings[action_name]:
bindings[action_name].append(binding)
else:
bindings[action_name] = [binding]
if binding:
if action_name in bindings:
if binding not in bindings[action_name]:
bindings[action_name].append(binding)
else:
print(f"[X] missing keymap for {i}")
bindings[action_name] = [binding]
else:
print(f"[X] missing keymap for {i}")
return bindings


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