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IMPORTANT

Unfortunately, I lost access to this account (https://github.com/DereWah). I'm making this edit via a logged in session on my IDE. All of my future activity will be displayed on https://github.com/Dere-Wah. Any further edit to my existing repos will be done on the fork(where I can actually post releases etc.) (https://github.com/Dere-Wah/Skript-AnvilGUI). Sorry for the inconvenience.

DOWNLOAD LINK: https://github.com/Dere-Wah/Skript-AnvilGUI/releases/

Skript-AnvilGUI Downloads Downloads

A Skript Addon that allows users to create Anvil GUIs to read user input. The skript works with Paper/Spigot 1.12+ and requires Skript 2.6+

Tutorial

An in-depth tutorial written by me can be found here: https://skripthub.net/tutorials/77 Docs can be found below.

SkriptHubViewTheDocs

IMPORTANT

If you are using the addon in Skript version 2.7+, please use the expression "virtual anvil" instead of "anvil gui". For example, use "text of event-virtual anvil" instead of "text of event-anvil gui".

If you are on a lower version, you should be good both

Stats

Documentation

Effects

Open Anvil GUI

open (anvilgui|anvil gui) %virtualanvil% to %players%

Open an Anvil GUI to a player. Note that once the AnvilGUI is opened to a player, you can't change it "live" while it's being shown. Therefore you first must set the slots of the GUI, and then open it to the player.

Open Anvil GUI
    ```
        command /openanvil:
            trigger:
                set {_gui} to a new anvil gui
                #set here slots and title or text before opening it.
                #check expressions and examples below to learn how.
                open anvil gui {_gui} to player
    ```

Types

Anvil GUI

%virtualanvil%
virtual anvil
event-virtual anvil

This type holds all the information about an Anvil GUI. You can create a new object with the new anvil gui expression and edit its content (such as the items) with the specific expressions.

Anvil GUI
	```
        on anvil gui click:
            set title of event-virtual anvil to event-text
            open anvil gui event-virtual anvil to player
            #this will move the text in the anvil gui input to the name of the inventory
	```

Events

Anvil GUI Close

on anvil gui close

Fires whenever an anvil gui created with this addon is closed. You can access the following values from this event: event-text (content of the GUI when the GUI was closed), event-anvil gui (the original anvil object. You can access items in the anvil GUI or its inventory title with expressions below.)

Uncloseable AnvilGUI
    ```
        on anvil gui close:
            if title of event-virtual anvil is "You can't close this unless you type 1234":
                if event-text is not "1234":
                    cancel event
	```

Anvil GUI Click

on anvil gui click

Fires whenever an anvil gui created with this addon is clicked. You can access the following values from this event: event-integer (index of slot that was clicked), event-text (content of the GUI when the GUI was clicked), event-anvil gui (the original anvil object. You can access items in the anvil GUI or its inventory title with expressions below.)

Anvil GUI Password
    ```
	    command /password:
            trigger:
                set {_gui} to a new anvil gui named "&0Insert password" with default text "password"
                open anvil gui {_gui} to player

        on anvil gui click:
            if event-integer is 2: #clicked the output item slot
                if title of event-virtual anvil is "&0Insert password":
                    if event-text is "1234":
                        close player's inventory
                        send message "&aCorrect password."
                    else:
                        set text of event-virtual anvil to "Wrong password"
                        open anvil gui event-virtual anvil to player #reopen the anvil gui, but with a different text.
	```

Expressions

New Anvil GUI

new anvil gui
[a] new anvil gui (named|with title) %string% with [default] text %string%

Returns a new anvil gui. If no title and default text are specified, it will use some placeholder text.

Anvil GUI TItle

[the] title of %virtualanvil%

Access the title (inventory name) of an Anvil GUI. In 1.12.2, the name of the AnvilGUI will not change when displayed. This is not really an issue (other than for aesthetic) as the title is still saved and can be accessed (to check for specific anvil GUIs in events).

Anvil GUI Text

text of %virtualanvil%

Access the default text of an AnvilGUI. This will be filled when the anvil is opened to a player.

Anvil GUI Item

(left|right|output) (item|slot) of %virtualanvil%

Access a specific item in the anvil GUI. You can set these to any itemstack. Please note that the server wipes and overwrites the items in the output GUI when opened, so as of right now only changing the left and right item works.

Anvil GUI Set Item
```
    command /anvilgui:
        trigger:
            set {_gui} to a new anvil gui
            set left item of {_gui} to barrier
            set right item of {_gui} to emerald block
            set output item of {_gui} to barrier #this might be erased by the server, you can't do nothing about it.
            open anvil gui {_gui} to player
```

FAQ

Output items in the GUI are not being set

This is a known issue with the original AnvilGUI library. Until they find a workaround, I can't do much on this addon.

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Create AnvilGUIs to read user input in Skript!

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