bsnes-hd beta 10.2
- Widescreen extension is new computed for the AR plus the overscan and aspect correction settings [#29] (see ReadMe for a list of values)
- Fixed broken image when editor is paused [#24] (Hopefully also fixes crashes mentioned in #12)
- Fixed Ignore Window functionality, e.g. for Terranigma Mode 7 widescreen [#22] (Also the replacement x-coordinate can be set again)
- Fixed Gamma/Luminance/Saturation settings being applied [#23] (Gamma defaults is 150, previous behavior matched 100)
- Fixed transparency issue in Kirby's Dreamland 3 via a hackish implementation of non-hires backgrounds in hires-scenes when scaling is enabled [#10] (Also improves hires handling at odd scale levels)
- Fixed regression in HD window functionality [#25] and added first primitive improvement for the issues with horizontal lines [#19] (this is all still considered experimental)
- Fixed Super Game Boy on libretro
- Added libretro settings Aspect Correction and Gamma/Luminance/Saturation and corrected overclocking to not go below 100%
- Update to latest bsnes (114.3) and SameBoy trunk
- beta 10.1 did include libretro improvements enabling MSU-1 [#16] and cheat [#17] support and officially adding the Switch port (currently without multi-threaded-renderer)
All provided as-is, libretro core available on Windows, Linux, Android & Switch via the RetroArch updater