Supported Godot Version: 4.3 or later.
- Download the
GD-AtlasTexture-Manager.zip
from the latest release. - Decompress the file and place the
addons
directory into the project root (res://
). - In Godot Editor, navigate to
Project/Project Settings/Plugins
, locate theAtlasTexture Manager
from theInstalled Plugins
list, and check theEnable
box under theStatus
column. - The
AtlasTexure Manager
will launch at theBottom Panel
.
Double-clicking a Texture2D
resource in the FileSystem
window will send it to the active AtlasTexture Manager
window, allowing the developer to modify it further.
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To scan for AtlasTextures
that references the inspecting Texture2D
, use the Scan in Directory
or Scan in Project
button. This will search and display the region of the eligible AtlasTextures
in the inspector.
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The AtlasTexture Manager offers two approaches to creating AtlasTextures: using Slicers
or manually specifying the slice area.
There are three built-in slicers, each for a specific use case.
Create AtlasTextures
by specifying how many columns
and rows
the current Texture2D
resource contains.
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Create AtlasTextures
by specifying the size of each element the current Texture2D
resource contains.
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Create AtlasTextures
by automatically detecting the content the current Texture2D
resource contains.
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Click and hold the left mouse button, then drag towards the inspector's bottom right to specify the target's range AtlasTextures
.
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Click an existing AtlasTexture
region inside the inspector will show its properties in the bottom right inspector; editing these values will mark the region modified
; to write the changes to the actual AtlasTexture
, the developer needs to Apply or Discard Modification.
Developer may only delete a newly created(not yet saved to asset)
AtlasTexture
region.
The AtlasTexture Manager
will display newly created
AtlasTexture
regions Yellow
and modified
AtlasTexture
regions Green Yellow
to notify there are pending changes.
To apply the changes, click the Create & Update
button. This will convert all newly created
AtlasTexture
regions to actual AtlasTexture
resources and save them to the same directory of the inspecting Texture2D
resource. The pending changes to the existing AtlasTexture
resources will also be applied.
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To discard the changes, click the Discard
button. This will remove all newly created
AtlasTexture
regions and restore all the pending changes to the existing AtlasTexture
resources.