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Use GDShader when referring to the Godot Shader Language
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
<brief_description> | ||
A custom visual shader graph expression written in Godot Shading Language. | ||
A custom visual shader graph expression written in GDShader. | ||
</brief_description> | ||
<description> | ||
Custom Godot Shading Language expression, with a custom number of input and output ports. | ||
Custom GDShader expression, with a custom number of input and output ports. | ||
The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions. | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
<members> | ||
<member name="expression" type="String" setter="set_expression" getter="get_expression" default=""""> | ||
An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants. | ||
An expression in GDShader, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants. | ||
</member> | ||
</members> | ||
</class> |
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