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Replace default editor font with Inter and decrease default size to 13 #289

Replace default editor font with Inter and decrease default size to 13

Replace default editor font with Inter and decrease default size to 13 #289

Triggered via push October 26, 2024 14:39
Status Failure
Total duration 43m 27s
Artifacts 9

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 6s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
9m 11s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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Annotations

16 errors and 2 warnings
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor): editor/themes/editor_fonts.cpp#L156
'font_allow_msdf' was not declared in this scope
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🐧 Linux / Editor (target=editor tests=yes): editor/themes/editor_fonts.cpp#L156
'font_allow_msdf' was not declared in this scope
🐧 Linux / Editor (target=editor tests=yes)
Process completed with exit code 2.
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
Process completed with exit code 2.
🏁 Windows / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): editor/themes/editor_fonts.cpp#L156
'font_allow_msdf': undeclared identifier
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-template-arm32 Expired
68.1 MB
android-template-arm64 Expired
62.6 MB
ios-template Expired
37.4 MB
linux-template-minimal Expired
17.1 MB
linux-template-mono Expired
30.4 MB
macos-template Expired
45.1 MB
web-nothreads-template Expired
15 MB
web-template Expired
15 MB
windows-template Expired
30.7 MB