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Assets Convention
Senpapi edited this page Mar 22, 2024
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- All naming spaces are to be written starting with a capital l letter.
- Anything but underscores to differ naming spaces from one another will not be allowed.
- All objects in the hierarchy or loose objects in 1 complete 3D model are to be named with common sense.
- All naming needs to be in english
A logical group name for a certain type of asset. EX: 'Model', 'Texture', 'UI', 'Sound'.
The base name of the asset. EX: 'Table', 'Plant', 'Mainmenu', 'Background'.
Variation of the asset. Can refer to a location EX: Kitchen, a variation of the same base asset EX: 03 or a certain type of intractable EX: Playbutton
Version of the current model EX: 'V1', 'V2', 'V3'.
Model_Table_Kitchen_V3
Texture_Plant_03_V1
UI_Mainmenu_Playbutton_V2
Sound_Background_01_V4