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config items.yml
Dablakbandit edited this page Sep 27, 2020
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1 revision
The default items.yml generated on 1.16.3
#
# Item node parameters
# Required: Material, Durability, Amount
# Additional: Name, Lore, Unbreakable
# Special:
# Slot: Set the slot in the inventory, can be used in some cases to specify length, if default -1 then changing will do nothing.
# HeadURL: <url> / Head url from minecraft player skin
# HeadDB: <headdb-id> / HeadDB identifier
# Enchant: <enchant_name>
# CustomModelData: <integer> (1.14+ only!)
Bank:
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cBack'
Lore:
- '&cGo back'
Item:
Tab:
# Available: <tab>, <items>
Number:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&bTab <tab>'
Lore:
- '&9<items> Items'
# Available: <tab>, <items>
Current:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&aCurrent <tab>'
Lore:
- '&9<items> Items'
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Scroll:
Up:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bScroll Up'
Lore:
- '&aScrolls up the tab'
Down:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bScroll Down'
Lore:
- '&aScrolls down the tab'
Add:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bAdd to this tab'
Lore:
- '&aAdd item options'
Remove:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bRemove from this tab'
Lore:
- '&aRemove item options'
Sort:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 6
Name: '&bSort this tab'
Lore:
- '&aSort item options'
# Available: <used>, <available>, <total>
Slots:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 1
Name: '&bSlots'
Lore:
- '&aUsed Slots: <used>'
- '&aAvailable Slots: <available>'
- '&aTotal Slots: <total>'
- '&aClick to buy more slots'
# Available: <tabs>
Tabs:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 2
Name: '&bTabs'
Lore:
- '&aAvailable Tabs: <tabs>'
- '&aClick to buy more tabs'
Trashcan:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&cTrashcan'
Lore:
- '&cItems are destroyed'
# Items.Slot: amount of items to show (note disabling tabs adds + 9 to this)
Items:
Material: AIR
Durability: 0
Amount: 1
Slot: 36
Blacklist:
# Items.Slot: amount of items to show
Items:
Material: AIR
Durability: 0
Amount: 1
Slot: 45
Green:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&a<name>'
Lore:
- '&9Click to toggle'
Red:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&c<name>'
Lore:
- '&9Click to toggle'
Buy:
Slot:
Minus:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&c-'
# Available: <slots>, <cost>
Buy:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bBuy <slots> for $<cost>'
Add:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&a+'
Tab:
Minus:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&c-'
# Available: <tabs>, <cost>
Buy:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bBuy <tabs> for $<cost>'
Add:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&a+'
Permission:
History:
# Items.Slot: amount of checks to show
List:
Material: AIR
Durability: 0
Amount: 1
Slot: 45
'True':
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
'False':
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Add:
All:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bAdd All'
Lore:
- '&aAdds all items in your whole inventory'
Inventory:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bAdd Inventory'
Lore:
- '&aAdds all items in your inventory'
Hotbar:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bAdd Hotbar'
Lore:
- '&aAdds all items in your hotbar'
Remove:
All:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bRemove All'
Lore:
- '&aRemoves all items to your whole inventory'
Inventory:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bRemove Inventory'
Lore:
- '&aRemoves all items to your inventory'
Hotbar:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bRemove Hotbar'
Lore:
- '&aRemoves all items to your hotbar'
Sort:
Material:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bSort Alphabetically By Material'
Lore:
- '&aSorts tab by the material of the items'
Name:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bSort Alphabetically By Name'
Lore:
- '&aSorts tab by item names'
Amount:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bSort By Item Amount'
Lore:
- '&aSorts tab by item amounts'
Main:
Item:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bItems'
Lore:
- '&aClick to view items'
# Available: <money>
Money:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bBalance $<money>'
Lore:
- '&aClick to withdraw/deposit'
Pin:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 2
Name: '&bPin options'
Lore:
- '&aClick to set/edit your pin'
# Available: <exp>
Exp:
Material: YELLOW_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&b<exp> exp'
Lore:
- '&aYour current amount of exp'
Loans:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 6
Name: '&bLoans'
Lore:
- '&aClick to take and view current loans'
Exp:
# Available: <exp>
Balance:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&b<exp> exp'
Lore:
- '&aYour current amount of exp'
Withdraw:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bClick to withdraw exp'
Lore:
- '&aEnter the amount to withdraw'
Withdrawall:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 2
Name: '&bClick to withdraw all exp'
Lore:
- '&aWithdraws all exp'
Deposit:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bClick to deposit exp'
Lore:
- '&aEnter the amount to deposit'
Depositall:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 6
Name: '&bClick to deposit all exp'
Lore:
- '&aDeposits all exp'
Money:
# Available: <money>
Balance:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bBalance: $<money>'
Lore:
- '&aYour current amount of $$'
Withdraw:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bClick to withdraw money'
Lore:
- '&aEnter the amount to withdraw'
Withdrawall:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 2
Name: '&bClick to withdraw all money'
Lore:
- '&aWithdraws all money'
Deposit:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bClick to deposit money'
Lore:
- '&aEnter the amount to deposit'
Depositall:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 6
Name: '&bClick to deposit all money'
Lore:
- '&aDeposits all money'
Pin:
Set:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&aSet Pin'
Lore:
- '&aClick to set your pin'
Remove:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&cRemove Pin'
Lore:
- '&cClick to remove your pin'
Clear:
Material: YELLOW_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 39
Name: '&aClear Pin'
Lore:
- '&aClick to clear'
# Available: <number>
# Number.Slot: Top left of the 3 x 3 pad
Number:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 12
Name: '&b<number>'
Zero:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 40
Name: '&b0'
Progress:
# Finished.Slot: Starting progress slot
Finished:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 17
Name: '&b<length>/4'
# Unfinished.Slot: Addition progress slot (17 + (number * 9))
Unfinished:
Material: YELLOW_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 9
Name: '&b<length>/4'
Anvil:
Input:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Loans:
View:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bView loans'
Lore:
- '&aClick to view loans'
Take:
Out:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bTake out loan'
Lore:
- '&aClick to take out a loan'
Payback:
# Available: <total>
All:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bPay back all loans'
Lore:
- '&aTotal: <total>'
- '&aClick to pay back all current loans'
Loan:
# Available: <amount>, <original>, <interest>, <payback>, <deadline>, <created>
Info:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bLoan: <amount>'
Lore:
- '&aOriginal: <original>'
- '&aInterest: <interest>'
- '&aPayback: <payback>'
- '&aDeadline: <deadline> days'
- '&aCreated: <created>'
- '&9Click to payback'
View:
Previous:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bPrevious loan'
Lore:
- '&aClick to view previous loan'
Next:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bNext loan'
Lore:
- '&aClick to view next loan'
Take:
Out:
Payback:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bSet payback'
Lore:
- '&aClick to set payback'
Amount:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bSet amount'
Lore:
- '&aClick to set amount'
# Available: <amount>, <original>, <interest>, <payback>, <deadline>, <created>
Info:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bLoan: <amount>'
Lore:
- '&aOriginal: <original>'
- '&aInterest: <interest>'
- '&aPayback: <payback>'
- '&aDeadline: <deadline> days'
- '&aCreated: <created>'
# All errors replace this accept button
Accept:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bAccept loan'
Lore:
- '&aTake out loan for $<amount>'
Error:
# Below minimum in config
Minimum:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cLoan below minimum'
Lore:
- '&cMinimum: <minimum>'
# Above maximum in config
Maximum:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cLoan above maximum'
Lore:
- '&cMaximum: <maximum>'
# Above max set via permissions
Permitted:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cLoan above permitted'
Lore:
- '&cPermitted: <permitted>'
# Above is less than 0
Zero:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cLoan set an amount'
Lore:
- '&cSet an amount to take out'
Too:
# Taken out too loans
Many:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cMax loans reached'
Lore:
- '&cYou have already taken out the maximum amount of loans'