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Original R4 and M3 Simply

lifehackerhansol edited this page Nov 15, 2023 · 13 revisions

Original R4 & M3 DS Simply

This page documents the extra card commands supported by the original R4, as well as the 1:1 clone, M3 DS Simply (herein OG R4). This page was written in collaboration between Gericom and lifehackerhansol.

Commands and hardware behaviour

Note that the OG R4 only supported non-HC SD cards. As such the commands can only address up to 4GB on a SD card.

All extra card commands for the R4 are for game mode and use the scrambler for both command and data as is usual for game mode commands. Write data (not command) send from the DS to the card appears never to be scrambled by the DS card hardware, although the scrambler state itself does advance.

It appears that all R4 commands use 0 cycles of initial latency (L1) and 24 cycles of page latency (L2), with the 6.7 MHz clock.

Card ID commands are not patched and use the timings from the retail game ROM header, but without L1 latency (that's what the SDK does). Those can be as fast as a single cycle of L2 latency, depending on the game.

Failing to respond to card ID reads will trigger a card pull-out response in retail games. The card ID should never be adapted to the retail game being played and should stay equal to the one that the console received the very first time at boot in normal mode. The actual value of the card ID does not seem to matter much, as long as bit 31 reflects the protocol version that should be used.

Below are a list of commands in u64. From left to right is REG_CARD_COMMAND[0] to REG_CARD_COMMAND[7] as defined in libnds.

  • 0000000000000000
    • No idea what it does, sending back 0x00000000 works.
  • B000000000000000
    • Get card info. Normally returns 0x000001F4.
    • The DLDI driver checks for returnValue & 7 == 4 in the isInserted function.
  • B2XXXXXXXX000000
    • Start save read at address 0xXXXXXXXX.
    • Address should most likely be 512 byte aligned. Returns 0x00000001 while the card is busy performing the read and 0x00000000 once the data is available. This command is polled as long as the return value is 1.
  • B3XXXXXXXX000000
    • Get save data at address 0xXXXXXXXX that was previously requested by command B2.
    • Not sure if the address is actually used by the card or can be any dummy value. Returns the 512 byte block of save data.
  • B4XXXXXXXX000000
    • Sets the address (0xXXXXXXXX) of the FAT entry for ROM (lsb of address is 0) or save (lsb of address is 1).
    • This is a 2-byte aligned SD address. Returns 0x00000001 while the card is busy initializing the cluster map and 0x00000000 once ready. This command is polled as long as the return value is 1.
  • B6XXXXXXXX000000
    • Start ROM read at address 0xXXXXXXXX.
    • Address should be 512 byte aligned. Returns 0x00000001 while the card is busy performing the read and 0x00000000 once the data is available. This command is polled as long as the return value is 1. The data can then be read with the standard B7 command.
  • B9XXXXXXXX000000
    • Start SD read at address 0xXXXXXXXX.
    • Address is in bytes, but should be 512 byte aligned. Returns 0x00000001 while the card is busy performing the read and 0x00000000 once the data is available. This command is polled as long as the return value is 1.
  • BA00000000000000
    • Get SD data that was previously requested by command B9.
    • Returns the 512 byte block of SD data.
  • BBXXXXXXXX000000
    • Start SD write to address 0xXXXXXXXX.
    • Address is in bytes, but should be 512 byte aligned. The command expects 512 bytes of data that will be written to the SD card.
  • BCXXXXXXXX000000
    • Get SD write status for address 0xXXXXXXXX previously requested by command BC.
    • Returns 0x00000001 while the card is busy performing the write and 0x00000000 once done. This command is polled as long as the return value is 1.
    • Without sending the address, the SD card corrupts.
  • BDXXXXXXXX000000
    • Start save write to address 0xXXXXXXXX.
    • Address should most likely be 512 byte aligned. The command expects 512 bytes of data that will be written to the save.
  • BEXXXXXXXX000000
    • Get save write status.
    • Not sure if the address is actually used by the card or can be any dummy value. Returns 0x00000001 while the card is busy performing the write and 0x00000000 once done. This command is polled as long as the return value is 1.
  • BF00000000000000
    • Read R4-obfuscated data. Same as ROM read data, and thus needs 0xB4 and 0xB6 respectively.
    • A writeup of the obfuscation mechanism was done by asiekierka
    • This is used by the stage 1 loader to decrypt _DS_MENU.DAT.

When initializing the R4 for retail ROM use it seems there are some 0000000000000000 dummy commands send. Not sure if that is actually needed to make it work.

After that B4 is used to initialize the cluster map for ROM and save file. The save file should have already been created on the SD card by the software on the DS side. The retail game is patched by the DS side software to perform ROM reads using the requesting mechanism (B6/B7) and to perform save reads and writes using the corresponding card commands (B2/B3 and BD/BE) instead of SPI.

The advantage of the requesting/feedback mechanism for ROM reads is that the data can be read as soon as it is ready. SD cards can have varying read latency and without a feedback mechanism you'd always have to account for the worst case, which can be more than the maximum amount of latency that can be specified in the IO registers and would be awful for the performance.

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