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I've found a case when AsyncReactiveProperty.WaitAsync() doesn't trigger: code is not passing "await" line despite the property value has changed. This is a rare case, but it reproduces for 100% of tries if requirements are met. I've attached a sample Unity project, to reproduce the issue you need to:
Open AsyncPropertyTestScene.unity
Enter play mode
Check the console - two listeners are triggered the first time value has changed and only one listener is triggered the second time
I've found a case when AsyncReactiveProperty.WaitAsync() doesn't trigger: code is not passing "await" line despite the property value has changed. This is a rare case, but it reproduces for 100% of tries if requirements are met. I've attached a sample Unity project, to reproduce the issue you need to:
Sample project: AsyncPropertyTest.zip
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