Releases: Cre8or/Conquest
Releases · Cre8or/Conquest
Version 0.16.794 (beta)
What's Changed
- Support resupply functionality
- Automatic magazine repacking
- Death/revive sounds
- Healing/resupplying sounds
- Improved AI movement
- Improved 2D icon rendering
- Transitioned to per-side data files
- Fixed AI medics spam-healing themselves
Full Changelog: v0.14.662-beta...v0.16.794-beta
Version 0.14.662 (beta)
What's Changed
- Reworked damage handling to run locally instead of serverside (fixes massive delays when shooting units)
- Fixed unit corpses falling through the world when bleeding out
- Fixed incorrect AI spawn cap calculations with "include players" turned on
- Fixed ACE unconscious incompatibility when carrying/dragging objects
- Fixed curator module not getting reassigned to the current admin
- Fixed local AI units not bleeding out
Full Changelog: v0.14.636-beta...v0.14.662-beta
Version 0.14.636 (beta)
What's Changed
- Implemented the unconscious state (featuring a status UI, showing the nearest medic)
- Added UI icons for unconscious units (no more running into ambushes)
- Improved AI medical handling (no more chasing after wounded units)
- Added custom GPS UI scaling (more zoom = more arcade-y, I guess)
Full Changelog: v0.14.596-beta...v0.14.636-beta
Version 0.14.596 (beta)
What's Changed
- Medic healing action (with AI support)
- Improved 3D icons for medical handling
- Plenty of bugfixes pertaining to score, nodemeshes, UI, damage handling and loadouts
Full Changelog: v0.12.556-beta...v0.14.596-beta
Version 0.12.556 (beta)
Version 0.12.538 (beta)
- Refactored pathfinding solution to be more robust and consistently yield shortest path results
- Split AI dangerLevel to be per-side, rather than shared across all sides
- Unified font sizes across primary UI displays (fixes visual inconsistencies aswell as poor readability on large resolutions)