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Releases: Cre8or/Conquest

Version 0.16.794 (beta)

07 Sep 21:31
64ee506
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Pre-release

What's Changed

  • Support resupply functionality
  • Automatic magazine repacking
  • Death/revive sounds
  • Healing/resupplying sounds
  • Improved AI movement
  • Improved 2D icon rendering
  • Transitioned to per-side data files
  • Fixed AI medics spam-healing themselves

Full Changelog: v0.14.662-beta...v0.16.794-beta

Version 0.14.662 (beta)

27 Jul 12:58
e53f58c
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Pre-release

What's Changed

  • Reworked damage handling to run locally instead of serverside (fixes massive delays when shooting units)
  • Fixed unit corpses falling through the world when bleeding out
  • Fixed incorrect AI spawn cap calculations with "include players" turned on
  • Fixed ACE unconscious incompatibility when carrying/dragging objects
  • Fixed curator module not getting reassigned to the current admin
  • Fixed local AI units not bleeding out

Full Changelog: v0.14.636-beta...v0.14.662-beta

Version 0.14.636 (beta)

09 Apr 17:08
573f5e3
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Pre-release

What's Changed

  • Implemented the unconscious state (featuring a status UI, showing the nearest medic)
  • Added UI icons for unconscious units (no more running into ambushes)
  • Improved AI medical handling (no more chasing after wounded units)
  • Added custom GPS UI scaling (more zoom = more arcade-y, I guess)

Full Changelog: v0.14.596-beta...v0.14.636-beta

Version 0.14.596 (beta)

05 Apr 12:51
f33dba4
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Pre-release

What's Changed

  • Medic healing action (with AI support)
  • Improved 3D icons for medical handling
  • Plenty of bugfixes pertaining to score, nodemeshes, UI, damage handling and loadouts

Full Changelog: v0.12.556-beta...v0.14.596-beta

Version 0.12.556 (beta)

18 Mar 07:53
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What's Changed

New Contributors

  • @Cre8or made their first contribution in #2

Full Changelog: v0.12.538-beta...v0.12.556-beta

Version 0.12.538 (beta)

11 Mar 10:20
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Pre-release
  • Refactored pathfinding solution to be more robust and consistently yield shortest path results
  • Split AI dangerLevel to be per-side, rather than shared across all sides
  • Unified font sizes across primary UI displays (fixes visual inconsistencies aswell as poor readability on large resolutions)