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Beta Branch #3446
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First, In case of first headland if combine harvester is full of grain it just stand there and unloader needs to drive through fruit to unload the harvester. (Suggestion_1: it should make a pocket before fill up sothat unloader get space beside the harvester ) |
Thanks for testing. The reason I linked a specific comment from #3282 is that I implemented that specific idea only. I have not implemented all the others yet, including both of your suggestions.
Not sure what are you trying to say here. |
Sometimes combine harvester wait for a unloader and stop its engine. After I unload him, he doesn't start engine automatically. To make it working I need to stop the cp driver then I need to activate "drive course". |
And thanks for implementing pull back to the combine. Its working nice. |
Merged to master, closing |
When implementing the pull back for the combines (see #3282 (comment)) I had to do more refactoring than I'm comfortable with to push on master. I think it is quite ok but as usual, I did not have time to test everything. So for those who want to try, here's the beta branch:
https://github.com/Courseplay/courseplay/tree/beta
I also threw in #3379 to stop the engine automatically after 30 seconds because I fear there'll be some edge cases where CP won't start the engine when it needs to.
Please report any problems you find with the beta in this issue.
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