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Headland overlap with round corners moves implement outside of field #393

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Martin-L45 opened this issue Jan 19, 2025 · 3 comments · Fixed by #419
Closed

Headland overlap with round corners moves implement outside of field #393

Martin-L45 opened this issue Jan 19, 2025 · 3 comments · Fixed by #419
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@Martin-L45
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Martin-L45 commented Jan 19, 2025

Version

8.0.0.6

Game Version

1.4.0.0

SP/MP

SP (Singleplayer)

What happened?

I think this is the same issue we had in fs22 #3524.
The implement shifts outside the field border when using overlap
EDIT This seems to only happen when using round corners.

How can we reproduce this?

Generate a course with headland overlap. The wider the implement and the higher the overlap the easier it is to see.
I used Riverbend Springs Field 2

What did you expect to happen?

The first round should not shift outside the field border

Attach your log.txt!

log.txt

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Image

@Martin-L45 Martin-L45 added the bug Something isn't working label Jan 19, 2025
@Tensuko
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Tensuko commented Jan 19, 2025

10m 0% overlap.

Image

10m 25% overlap.

Image

Can't reproduce.
Are you sure you did not change "field margin" ?
You are not on a server (yes I know you have selected SP but some ppl forget to change it....)

@Tensuko Tensuko added the waiting for user User answer needed label Jan 19, 2025
@Tensuko
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Tensuko commented Jan 19, 2025

Alright, saw your edit. Round corners is the problem here.

@Tensuko Tensuko changed the title Headland overlap moves implement outside of field Headland overlap with round corners moves implement outside of field Jan 19, 2025
@Tensuko Tensuko removed the waiting for user User answer needed label Jan 19, 2025
@Martin-L45
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I had just prepared a slideshow when you made the last comment😊
Let me know if you need more info

@pvaiko pvaiko linked a pull request Jan 26, 2025 that will close this issue
@Tensuko Tensuko added this to the 8.0.0.7 milestone Jan 26, 2025
Tensuko added a commit that referenced this issue Jan 30, 2025
- Use the Giants working width first.
- Fix for #363
- Fix for #375
- Fix for #376
- Fix for #389
- Fix for #393
- Fix for #433 (Patch 1.5 Error)
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3 participants