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[BUG_SP] Multiple tools broken #3379
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I am having the same issue, tested with potatoes and carrots with 3 combine courses that were working on previous version. |
I have the same problem, when i want start or generate course with two vehicles, i recive same error. |
Sorry about this folks, looks like we somehow completely missed testing the multitools. |
I have the same problem.If there is more than 1 tool . |
I confirm the existence of the problem. |
Ditto with two. Same error. |
I can create tools with 2-5 tools but they all do not work as intended. One problem is the tool offset, I need to manually offset left and right tool from middle tool so the didnt overlap by like 90% (!). Another issue is with the large Giant plow. You cannot create a multi tool course that doesn't have funny loops and circles, also reaching beyond field borders, if you have more than 2 tools and 2 headlands or 3 or more tools... the lanes also overlap by like 90%, can manually adjust with offset but that's not working when the plow changes sides :( |
Tobi, |
WARNING: While this version is backwards compatible with older savegames, it'll write the courses to the savegame in a new format. Vesions before 7.4.2.0 WILL NOT BE ABLE TO READ the games saved with this version! If you install this version, and decide to revert to an old one, YOU MUST BACK UP YOUR OLD SAVEGAME before! - Even row width setting does work now #3423 - Fix for a strange waypoint transformation #3399 - Narrow field is now fixed too #3387 - Transition fix #3387 - Another fix for Bale Unloader #3381 - Fix for #3378 - Fix for plows not starting the work after headland #3413 - Vehicles in 180° turns near a diagonal field border are not leaving the field anymore. - Fix for Multitool #3379 New for Multitool: - A multitool now contains 2-5 single course for each lane depending on the amount of vehicles you selected. - That course is switched when switching the lane. - The old "symetric lane change" got renamed to "switching lanes" and hopefully is more clear about what it does and have to be selected in the generator before generating the course. - Multitool courses saved by older versions will not work, you'll need to regenerate them! Known Issue: After reconnecting to the server, the selected lane setting for multitool gets reset and won't show the correct lane, but the tool keeps working on the correct one. This will be fixed in a later version, as we don't want to wait longer with important fixes.
READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki
Steps to reproduce
Generate a course with 3 tools, then try to start any vehicle.
Only the center one starts, the rest stay where they are with the log error:
Courseplay_FS22/scripts/Course.lua:1454: attempt to call global 'calculateHeadlandTrack' (a nil value)
Actual behavior
Only the center one starts, the rest stay where they are with the log error:
Courseplay_FS22/scripts/Course.lua:1454: attempt to call global 'calculateHeadlandTrack' (a nil value)
Expected behavior
All vehicles work
Screenshots
(https://youtu.be/suxX4fvXptg)
Courseplay version
Version used: 7.4.2.0
Log
Please attach a log with all debug channels active.
For help with the debug channels,
please check out the readme at the github front page.
log.txt
Map
Map played on.
Elmcreek
Vehicles/ implements involved
Which vehicle or implement?
Topliner combine
Mod yes/no ?
No
Relevant script mods
Mods like Autodrive or VCA and so on.
None
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