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[BUG_MP] Unloader not continuing the after unloading into Trailer #1986
Comments
I did a more detailed test in SP. Also got a log this time. |
@PapaTim68 Hi there does this bug only appear with this overloader mod or also with other overloader vehicles/trailers ? |
I haven't tryed that yet, but I will try later today, when I am back at my PC. |
I just tested it, and it seems like that it's only coming up on the Holmer Overloader. I tested with Vanilla Vehicles and seems like it doesn't come up. Furthermore, I assume it's due to the Holmer only having one movable part, the nuzzle. |
- Fix for #1990 - Fix for #1985 - Fix for #1986 - Adjust the default pipe position, trailers had to be set +1m to be able to unload the combine. The global pipe position is set +1m towards the front. - The offset for the unload position was depending on the root vehicle. Depending on the angle between the tractor and the implement, we where too close or too far away. - Fix seeder refill message, even the tool doesn't have a chamber for fertilizer. #1975 Thanks to @tn4799
The Callstack with the Holmer and some other AugerWagons should be fixed. However the problem with the msg is not sure when and how it happens. |
Steps to reproduce
Dedicated Server
Activate the new unloading mode.
Actual behavior
After loading from the Combine, it drives to the waiting trailer.
Unloads itself and then, just waits with the pipe out.
Expected behavior
Fold the Pipe Back in and go back to the combine or wait for it to be full agian.
Screenshots
Might be related after starting the mode, and it finds the Course to the Combine these show up.
Courseplay version
Version used: 7.1.1.3
Client Log
log.txt
Server Log
Server log is also spammed/overflows, no way to get a log that is not just this a few thousend times, with:
Player on the server
1
Dedicated server or local hosted server
Dedicated server
Map
NF Marsch x4 oG
Vehicles/ implements involved
Holmer (Giants MOD)
John Deer 8R 310 + Krone GX 520
Relevant script mods
Autodrive and VCA
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