Skip to content

Commit

Permalink
Merge pull request godotengine#99038 from Mickeon/documentation-truth…
Browse files Browse the repository at this point in the history
…-and-bold

Fix `true` being surrounded by `[b]` tags in documentation
  • Loading branch information
Repiteo committed Nov 11, 2024
2 parents 66fb0cd + 05745aa commit e964811
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions doc/classes/RenderSceneBuffersRD.xml
Original file line number Diff line number Diff line change
Expand Up @@ -61,15 +61,15 @@
<param index="1" name="msaa" type="bool" default="false" />
<description>
Returns the specified layer from the color texture we are rendering 3D content to.
If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
</description>
</method>
<method name="get_color_texture">
<return type="RID" />
<param index="0" name="msaa" type="bool" default="false" />
<description>
Returns the color texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
</description>
</method>
<method name="get_depth_layer">
Expand All @@ -78,15 +78,15 @@
<param index="1" name="msaa" type="bool" default="false" />
<description>
Returns the specified layer from the depth texture we are rendering 3D content to.
If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
</description>
</method>
<method name="get_depth_texture">
<return type="RID" />
<param index="0" name="msaa" type="bool" default="false" />
<description>
Returns the depth texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
</description>
</method>
<method name="get_fsr_sharpness" qualifiers="const">
Expand Down

0 comments on commit e964811

Please sign in to comment.