Version 0.3.3
GENERAL
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all difficulty levels are now unlocked by default
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last three chapters became much more open-ended
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added more decorations for wall and floor tiles
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made a lot of tweaks to make chapters differ from each other
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added random clutter in empty rooms to make them look a bit different
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added "burnt" floors which have a lot of (likely cursed) bones and barely any grass
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added "storage" floors which change most of the floor's walls to (mostly empty) shelves
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added "guarded" floors with additional mobs spawned, some of them wandering by default
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"trapped" floors no longer affect mob amount and respawn rate
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decreased amount of traps on "flooded" floors
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removed the "haunted" floor feeling
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all hazards now have descriptions when inspected
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the ambitious imp now only spawns in the floor's exit room
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the troll blacksmith's quest now requires only 5 pieces of dark gold ore
ENEMIES & BOSSES
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the mob description window now also shows their stats, resistances and abilities
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completely reworked the Tengu boss fight
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completely reworked the DM-300 boss fight
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boss summons now can be encountered as regular mobs
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evil eyes no longer run away when approached
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evil eye beams are now reflected from walls
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golems can now inflict knockback upon attacking
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blackguards can now pull you closer with harpoons
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stats of gnoll hunters/shamans now scale with the current chapter
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piranhas and imps can turn invisible now
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significantly decreased the chance of mobs dropping food
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delay between mob respawns now increases much faster
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replaced fire elementals with a new enemy: fire drakes
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replaced fiends with a new enemy: demonic magi
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reworked the succubus sprite so it looks more demonic
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removed class-specific mob descriptions in the sewers
ITEMS & CONSUMABLES
- interacting with bookshelves now has a chance of identifying one unknown scroll
- changed the Scroll of Identify into the Scroll of Detect Magic
- Potions of Invisibility now snuff out the lantern when used
- Invisibility is also dispelled when lighting the lantern
- all uncursing effects now remove only one negative level from cursed items
- items in perfect condition can now be repaired anyway
BOMBS & FIREARMS
- all flintlock weapons now require only 1 portion of gunpowder to reload
- bombs now explode on the next turn after being thrown
- bomb sticks now require more gunpowder to craft
- bomb explosions no longer inflict knockback
- changed damage from explosions from non-elemental to their own element
WANDS
- the Wand of Lightning zaps now arc to nearby targets unless the target is standing in the water
- the Wand of Ice Barrier now simply creates a short wall on the tiles adjacent to the target
- the Wand of Disintegration shouldn't affect the same target twice anymore
- stacking runes of the Wand of Firebrand beyond the fifth stack only affects their duration now
DEBUFFS
- lightning damage from all sources now spreads over the water, just like the Wand of Lightning zaps
- damage debuff from being Poisoned, Withered, Charmed and Controlled was decreased from 50% to 25%
- the Vertigo debuff now interrupts your movement when causing you to misstep
- mobs affected by the Vertigo debuff will now switch their behavior to "wandering"
FIXES
- fixed cave scorpions appearing one floor earlier than intended
- fixed the issue that caused Scrolls of Banishment to apply the Tormented debuff instead of Banished
- fixed the issue that caused cursed Rings of Durability to prevent repair too often
- fixed visual issues with harpoons
- fixed a lot of minor issues and typos