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Version 0.3.3

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@ConsideredHamster ConsideredHamster released this 05 May 11:02
· 2 commits to master since this release

GENERAL

  • all difficulty levels are now unlocked by default

  • last three chapters became much more open-ended

  • added more decorations for wall and floor tiles

  • made a lot of tweaks to make chapters differ from each other

  • added random clutter in empty rooms to make them look a bit different

  • added "burnt" floors which have a lot of (likely cursed) bones and barely any grass

  • added "storage" floors which change most of the floor's walls to (mostly empty) shelves

  • added "guarded" floors with additional mobs spawned, some of them wandering by default

  • "trapped" floors no longer affect mob amount and respawn rate

  • decreased amount of traps on "flooded" floors

  • removed the "haunted" floor feeling

  • all hazards now have descriptions when inspected

  • the ambitious imp now only spawns in the floor's exit room

  • the troll blacksmith's quest now requires only 5 pieces of dark gold ore

ENEMIES & BOSSES

  • the mob description window now also shows their stats, resistances and abilities

  • completely reworked the Tengu boss fight

  • completely reworked the DM-300 boss fight

  • boss summons now can be encountered as regular mobs

  • evil eyes no longer run away when approached

  • evil eye beams are now reflected from walls

  • golems can now inflict knockback upon attacking

  • blackguards can now pull you closer with harpoons

  • stats of gnoll hunters/shamans now scale with the current chapter

  • piranhas and imps can turn invisible now

  • significantly decreased the chance of mobs dropping food

  • delay between mob respawns now increases much faster

  • replaced fire elementals with a new enemy: fire drakes

  • replaced fiends with a new enemy: demonic magi

  • reworked the succubus sprite so it looks more demonic

  • removed class-specific mob descriptions in the sewers

ITEMS & CONSUMABLES

  • interacting with bookshelves now has a chance of identifying one unknown scroll
  • changed the Scroll of Identify into the Scroll of Detect Magic
  • Potions of Invisibility now snuff out the lantern when used
  • Invisibility is also dispelled when lighting the lantern
  • all uncursing effects now remove only one negative level from cursed items
  • items in perfect condition can now be repaired anyway

BOMBS & FIREARMS

  • all flintlock weapons now require only 1 portion of gunpowder to reload
  • bombs now explode on the next turn after being thrown
  • bomb sticks now require more gunpowder to craft
  • bomb explosions no longer inflict knockback
  • changed damage from explosions from non-elemental to their own element

WANDS

  • the Wand of Lightning zaps now arc to nearby targets unless the target is standing in the water
  • the Wand of Ice Barrier now simply creates a short wall on the tiles adjacent to the target
  • the Wand of Disintegration shouldn't affect the same target twice anymore
  • stacking runes of the Wand of Firebrand beyond the fifth stack only affects their duration now

DEBUFFS

  • lightning damage from all sources now spreads over the water, just like the Wand of Lightning zaps
  • damage debuff from being Poisoned, Withered, Charmed and Controlled was decreased from 50% to 25%
  • the Vertigo debuff now interrupts your movement when causing you to misstep
  • mobs affected by the Vertigo debuff will now switch their behavior to "wandering"

FIXES

  • fixed cave scorpions appearing one floor earlier than intended
  • fixed the issue that caused Scrolls of Banishment to apply the Tormented debuff instead of Banished
  • fixed the issue that caused cursed Rings of Durability to prevent repair too often
  • fixed visual issues with harpoons
  • fixed a lot of minor issues and typos