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Version 0.3.2a

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@ConsideredHamster ConsideredHamster released this 11 Aug 08:10

GENERAL

  • "magic skill" stat was renamed into "magic power" and now affects wand's damage/effect
  • "willpower" was renamed into "attunement" and now affects recharge rate not as much
  • potions of Strength now increase your magic power in addition to its previous effects
  • Scholar now receives bonus magic power only on every 3rd level up
  • Acolyte now receives bonus magic power only on every 6th level up
  • Warrior and Brigand do not get additional magic power on level ups at all
  • increased starting health for all character classes from by 5 points
  • regeneration rate now depends on the max health amount only
  • nerfed waterskins and oil lantern
  • Acolyte now starts with three empty bottles instead of a potion of Overgrowth

WANDS & RINGS

  • wand damage, recharge rate, and number of charges were significantly rebalanced
  • combat wands now are Magic Missile, Disintegration, Smiting, Lightning, Acid Spray and Firebrand
  • utility wands now are Ice Barrier, Thornvines, Force Blast, Charm, Life Drain and Damnation
  • wands will never miss their target anymore (except Magic Missile)
  • "utility" wands can miscast/squeeze charges, just like combat wands
  • only unidentified and/or cursed wands will ever miscast now
  • changed curse chances for wands/rings to be dependent on chapter rather than floor number
  • wands and rings now have much more detailed descriptions

ALCHEMY & POTIONS

  • brewing potions now requires an empty potion bottle and two specific herbs
  • empty bottles can be found in shops, laboratories, and among the loot
  • using incorrect herbs will give you unstable potion which is, well, unstable
  • added potions of Rage, Toxic Gas, and Confusion Gas
  • Potion of Overgrowth was replaced with Potion of Webbing
  • Potion of Blessing was divided into Potion of Shield and Potion of Blessing
  • Potion of Corrosive Gas was replaced with Potion of Caustic Ooze
  • Potion of Caustic Ooze creates temporary acid puddles on the floor
  • rain created by potions of Thunderstorm now can refill wells in its area of effect

HERBS & FOOD

  • raw meat cannot be cooked by burning or freezing it, but is completely safe to eat
  • burning raw meat will turn it into burned meat, which is a worse version of raw meat
  • you can, however, cook raw meat in alchemy pots, making it more nutritional
  • it can also be cooked with herbs to provide a much longer resistance buff when eaten
  • herbs now require only one turn to be eaten (was three turns before)
  • herbs now remove debuffs and apply short resistance buffs when eaten
  • spawn rates of different herbs now depends on the current chapter
  • implemented Feyleaf herb, which increases magical resistance when eaten
  • Dreamweed was renamed into Dreamfoil and had its sprite changed slightly
  • herbs and other types of food now have much more detailed descriptions

EQUIPMENT

  • quarterstaffs now increase your magic power by 10-25% depending on their upgrade level
  • rebalanced prices and quantities of ammunition and throwing weapons
  • missile and flintlock weapons got their damage increased
  • light throwing weapons can now inflict bonus damage on sneak attacks
  • debuffs from special throwing weapons now ignore target's armor
  • javelins and tomahawks can now knock their targets back on hit
  • chakrams can now be used to hit several enemies at once
  • harpoons were reworked and will be more reliable now
  • throwing items at secret doors now also reveals them
  • weapon enchantments do not provide bonus damage for certain wands anymore
  • added a confirmation pop-up when equipping items which are too heavy for you

BUFFS & DEBUFFS

  • the Enraged buff now has decreased effect, but lasts longer
  • Mind Vision now increases Perception by 25%
  • Levitation now increases Dexterity by 25%
  • Invisibility now increases Stealth by 25%
  • Invisibility is now dispelled on stealing
  • Corrosion now causes its target to spawn an acid puddle on death
  • Vertigo now prevents you from receiving "Focused" buff from skipping turns
  • being Poisoned now decreases attack speed only by 25% (instead of 50%)
  • electricity damage does not inflict Electrified debuff on its targets anymore
  • electricity damage now just gets increased by 50% if the target is standing in the water

MOBS

  • slightly buffed minimum damage for most of the mobs mobs
  • Goo was tweaked to make its fight easier for new players and less annoying for veterans
  • King of Dwarves was tweaked to make his fight to be less confusing/unfair for everyone
  • carrion eaters, giant spiders and cave scorpions are now vulnerable to mind debuffs
  • warlocks and evil eyes will not miss anymore (same as the corresponding wands)
  • carrion eaters are not resistant to body and acid anymore
  • updated giant spider sprites, and now they only spawn webs on death
  • cave scorpions now spawn acid puddle instead of corrosive gas on death
  • dwarf monks aren't resistant to mind effects anymore
  • dwarf warlocks now deal more damage with their ranged attacks
  • charmed mobs should be a bit more independent now
  • hitting charmed/controlled mobs doesn't remove the effect from them

DUNGEON

  • moved old wandmaker NPC to the Sewers, and sad ghost NPC to the Prison
  • decreased amount of water in the bonus well rooms (only guaranteed wells are on the 4th floor of a chapter)
  • poison dart traps were changed into confusion gas traps
  • toxic gas trap now releases toxic gas instead of corrosive gas
  • trapped vaults now can be filled with summoning traps
  • made item piles on the already visited tiles visible through the fog of war
  • small changes to the layout of the second boss floor nd imp's shop floor
  • secret doors on the 2nd floor are now guaranteed only if you have not unlocked at least one of the strength, upgrade or boss badges yet